The Gilded Anvil Armory

Est. 2026 Hill Dwarf Artificer (Armorer)

The Gilded Anvil Armory

The shop smells faintly of coal, vinegar, and hot iron. The smith whistles old marching tunes while hammering; each item in the front cases has a small chalked ...

GA

Shopkeeper

Garrik Ironmantle, a Hill Dwarf Artificer (Armorer) (Lvl 7)

Keeper's Species

Hill Dwarf

5 Weapons6 Armor1 Potions1 Misc1 Misc1 Misc1 Misc1 Misc2 MiscEst. 4.1k gp

Shop Inventory

(19)
Weapons5

A well-balanced longsword, favored by soldiers and adventurers alike. Good balance and a keen edge.

A short, razor-honed blade for fast strikes and skirmishing.

A stout handaxe with a leather-wrapped haft. Practical and dependable.

A longbow carved from yew and reinforced with iron bands; excellent range and stopping power.

A compact light crossbow with a steel prod and oak stock. Good for hunting and guardsmen.

Armor6

A round shield that adds solid protection without hindering movement.

AC +2

Studded leather trimmed with brass studs; favored by scouts and rogues.

AC +12

Interlocking rings forged and riveted into a mail shirt. Solid protection for front-line troops.

AC +16

Flexible chain shirt offering solid protection while allowing mobility.

AC +13

A finely crafted breastplate; favored by mercenaries and city guards.

AC +14

Full plate of bright-polished steel. Expensive, heavy, and fit for knights and wealthy champions.

AC +18
Potions1

A small glass vial filled with a glowing red liquid. Standard healing potion for adventuring parties.

Heal 7 HPDrinking this potion is a bonus action.
Miscellaneous1

A longsword tempered with a trace of runic iron and careful smithing; small magical hum when swung.

Atk Grants +1 to attack and to damage rolls made with this weapon.
Miscellaneous1

A polished heater shield set with a tempered iron boss and a faint warding sigil.

AC +2Provides an additional +1 to AC while held (total +3 to AC when used).
Miscellaneous1

A vial of dark, oil-like tempering fluid mixed with powdered magnetite and ironbloom. Popular with mercenaries preparing for a run of monster hunting.

For 1 hour the treated weapon deals +1 to damage and counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Miscellaneous1

A dozen arrows wreathed faintly with iron filaments; designed to pierce hide and light armor with greater ease.

Each arrow deals +1 piercing damage; non-stackable with other +1 effects.
Miscellaneous1

A compact throwing axe honed for balance. Favored as a secondary weapon by skirmishers.

Balanced for throwing; minor bleed effect on critical only.
Miscellaneous2

An armorer's repair kit in a weatherproof satchel; small but high quality.

When used during downtime by someone proficient with smith's tools, restores points of structural integrity to a suit of armor or repairs a damaged shield.

Common sundries and consumables: spare straps, buckles, whetstones, 20ft of hempen rope, and a small can of oil.

GA

Garrik Ironmantle

Hill DwarfArtificer (Armorer)Lvl 7

Shop Atmosphere

The shop smells faintly of coal, vinegar, and hot iron. The smith whistles old marching tunes while hammering; each item in the front cases has a small chalked notation giving Garrik's recommended role for the weapon or armor ("vanguard," "skirmisher," "guard duty"). He obligingly sharpens any bought blade for free if you hum a tune with him.
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