Pallet General Store & PokéMart

Est. 2025 Human Shopkeeper

Pallet General Store & PokéMart

The shopkeeper tapes a hand-drawn 'lost Pokémon' board near the register and always offers a free berry sample to first-time trainers. The radio quietly plays c...

MI

Shopkeeper

Milo Greengrove, a Human Shopkeeper (Lvl 3)

Keeper's Species

Human

10 Misc6 PotionsEst. 8.7k gp

Shop Inventory

(16)
Miscellaneous10

The classic, reliable Poké Ball for capturing wild Pokémon.

Used to catch wild Pokémon. No extra effects.

A step up from the basic Poké Ball, useful for slightly tougher catches.

Increases catch rate versus a Poké Ball.

A powerful Poké Ball for trainers who need stronger capture power.

Higher catch rate than Great Ball.

A useful tool for emergencies when trapped in a cave or long dungeon.

Teleports the user and party to the cave/dungeon entrance when used.

A repellent that helps trainers travel routes without being stopped by wild Pokémon.

Suppresses wild Pokémon encounters for a set duration.

A fizzy drink sold at the counter. Refreshing after long travel.

A plush doll sold at some marts. Mostly a souvenir, but occasionally useful.

Can be used to distract some wild Pokémon, causing them to flee instead of battle in narrative play.

A discounted beginner bundle with a few Poké Balls and a Potion to get new trainers started.

Starter bundle; small discount versus buying items separately.

A small treat that seems to make wild Pokémon more cooperative for a short time.

When given to a wild Pokémon that the DM deems receptive, grants a small, temporary boost to calmness and slightly improves chance to catch in that encounter (minor, role-playable effect). Single use.

A reinforced satchel favored by route trainers for carrying extra supplies.

Increases a trainer's carried item capacity by 10 items. Non-magical; purely physical expansion.
Potions6

A staple healing item that restores a modest amount of a Pokémon's health.

Heal 20 HP

Stronger than a Potion, useful between trainer battles or long routes.

Heal 50 HP

A basic medicine that neutralizes poison inflicted on a Pokémon.

Removes poison status.

Used to cure paralysis so your Pokémon can move freely again.

Removes paralysis status.

A restorative item that wakes up a sleeping Pokémon.

Removes sleep status.

Used to bring a fainted Pokémon back into the fight with partial HP.

Revives a fainted Pokémon with a portion of its maximum HP.
MI

Milo Greengrove

HumanShopkeeperLvl 3

Shop Atmosphere

The shopkeeper tapes a hand-drawn 'lost Pokémon' board near the register and always offers a free berry sample to first-time trainers. The radio quietly plays cheerful route music; every Friday the owner hosts an informal 'trainer tips' hour where new trainers can swap advice.
Visual sheet

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