Task Force Quartermaster — Facility 9 Armory
Est. 2025 • Human Rogue (Master of Logistics) / Warlock (contacts)
Task Force Quartermaster — Facility 9 Armory
The quartermaster (Director Waller) is famously blunt and operates on strict mission-authorization chains — items marked 'restricted' require a Squad Orders sig...
Shopkeeper
Director Harlan Waller, a Human Rogue (Master of Logistics) / Warlock (contacts) (Lvl 12)
Keeper's Species
Human
Shop Inventory
(21)Reliable 9mm sidearm adapted to fire mundane bullets or short-burst magical rounds. Favored for concealability and ease of maintenance.
Compact submachine with burst-fire capability. Standard for close-quarters operations.
Blade hidden in clothing; useful for last-resort melee. Cheap and disposable.
Layered kevlar-lined vest with ceramic plate inserts. Balances mobility and protection for deniable ops.
Max-protection vest used on high-risk insertions. Ceramic plates and reactive layers.
Cloak woven with light-suppressing fibers and odor-neutralizers—used for stealth ops at night.
Electronic-and-arcane collar used to monitor and restrict behavior of operatives. Built-in geolocator and shock discipline.
Discrete shaped-charge that breaches doors or destroys light cover. Intended for tactical entry.
Standard-issue hand explosive for crowd/hostile suppression.
Disorients and blinds targets for short periods; favored for capture rather than kill.
Compact medkit containing clotting agents, analgesics, and wound sealant. Use in the field to stabilize and treat injuries.
Darts coated with fast-acting sedative capable of knocking out most humanoid targets if they fail a save.
Wearable restraint that emits a powerful shock and can lock joints when activated by remote or proximity.
Compact launcher that fires a grappling line with a mechanical anchor. Useful for vertical insertion/extraction.
Tools and arcane dampeners for disarming explosive and arc-laced charges. Not a guarantee but increases safety.
Special rounds designed to quiet firearms; used when stealth is required.
A dense smoke that, for a brief time, blinds vision and scrambles typical detection magics to create a zone of obscurity.
Sturdy restraints with magical dampeners to block small-scale magic or tech from being used by the restrained.
A compact faceplate with adaptive patterning and low-light enhancements for recon and disguise.
One-time use beacon that sends a secure signal to Facility 9 and nearby allies when activated.
A tactical serum that heightens pain tolerance and reflexes for short duration—administered via syringe.
Director Harlan Waller
Shop Atmosphere
“The quartermaster (Director Waller) is famously blunt and operates on strict mission-authorization chains — items marked 'restricted' require a Squad Orders signature (DM can stipulate NPC authorization). She catalogs purchases in a ledger that can be queried later by rival factions: expect your gear to be accounted for. Occasionally swaps in 'black budget' experimental toys between inventory rotations; players can petition for them with high-risk tasks or favors. The armory issues a single free field medkit and one geolocator beacon upon assignment; extra supplies are charged.”
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