The Sable Gull General Stores

Est. 2025 Half-Elf Bard (College of Swords)

The Sable Gull General Stores

Shop is the forecastle of a small merchant brig named the Sable Gull. Goods are displayed in crates and hammocks; the owner keeps a sleeping gull chained near t...

MA

Shopkeeper

Maris "Salt" Varin, a Half-Elf Bard (College of Swords) (Lvl 6)

Keeper's Species

Half-Elf

16 Misc3 Weapons2 Potions1 ArmorEst. 2.4k gp

Shop Inventory

(22)
Miscellaneous16

A 50-foot coil of common hempen rope. Useful for rigging, boarding, climbing, and docking.

Standard hempen rope; 50 ft; 10 lb.

A supple 50-foot length of silk rope favored for delicate rigging and lifting valuable cargo.

Silk rope resists chafing and is quieter when hauling.

A treated leather waterskin, good for days at sea between resupplies.

Full waterskins are commonly sold filled for a small upcharge.

A day's worth of preserved ship's rations. Staples for a voyage.

Packable and long lasting.

A simple bedroll for watch shifts on deck or shore camp.

Keeps you off damp decks at night.

A hooded lantern, useful for working below decks without spooking wildlife or attracting distant attention.

Produces bright light in a 30-foot cone; dim light beyond.

A sailor's tinderbox for lighting lamps and stoves below deck.

Used to kindle torches, lanterns, and small fires.

Lamp oil in a sealed flask, essential for lights below deck.

Burns cleanly in lanterns and torches.

A brass spyglass, invaluable for lookouts and navigating shipping lanes.

Magnifies distant objects; useful for spotting hazards and land.

A pouch of ball bearings for use in traps and to make a deck treacherous to pursue across.

Can be spilled to create a slippery area; creatures must save or fall prone ().

A cast-iron grappling hook for boarding actions and securing lines.

Used to anchor a line to a bulwark, crow's nest, or pier.

Navigator's tools including compasses, dividers, a small sextant, and blanks for charting.

Grants proficiency benefits for navigation and plotting courses when used by a proficient navigator.

Carpenter's tools for hull repairs, cratework, and emergency rigging.

Useful for ship repairs and crafting wooden gear.

A sealed leather cap carved with wave runes; great for diving repairs and short explorations.

When activated the wearer can breathe normally underwater until the cap is removed.

A cloth-lined bag that holds far more than it should. A standard convenience for traveling crews.

Keeps items safe and dry; opens on command. Commonly used by merchants to transport odd lots.

A set of carefully inked sea charts, patched and annotated by the ship's previous pilot.

When used by a character proficient with Navigator's Tools, grants advantage on one navigation check per long rest in the mapped region.
Weapons3

A trident used by shipwrights and mariners for linework and as a practical polearm.

Thrown (range 20/60); functions as a spear underwater and topside.

A weighted net for hauling fish or entangling a boarder.

On a hit, a Large or smaller creature is restrained until freed; special thrown properties (range 5/15).

A seafarer's harpoon used for hauling nets and large fish; modified for use in boarding actions.

Custom harpoon. On a hit the wielder may attempt to pull a Large or smaller target up to 10 feet toward them; target can contest with Strength (Athletics). Does not impose long-term grappling rules.
Potions2

A common red-tinged potion that restores a modest amount of health.

Heal 7 HPHeals hit points when consumed.

A stronger healing potion preferred by captains and prize fighters.

Heal 14 HPHeals hit points when consumed.
Armor1

A water-dark cloak that gives its wearer the ease and grace of a manta ray when the hood is up.

While hood is raised wearer can breathe underwater and gains a swim speed of 60 feet.
MA

Maris "Salt" Varin

Half-ElfBard (College of Swords)Lvl 6

Shop Atmosphere

Shop is the forecastle of a small merchant brig named the Sable Gull. Goods are displayed in crates and hammocks; the owner keeps a sleeping gull chained near the till and peppers the ledgers with a salt stain after every sale. Haggling is expected and the captain trusts customers who share a good sea tale. Beware the shop's parrot, which has a tendency to repeat prices at inopportune moments.
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