Ironhand Armory & Forge

Est. 2025 Human Fighter

Ironhand Armory & Forge

The shop smells faintly of oil and hot iron; Marta greets customers with a curt nod and a cup of bitter tea. She keeps a pegboard of small metal tokens—each tok...

MA

Shopkeeper

Marta Ironhand, a Human Fighter (Lvl 3)

Keeper's Species

Human

7 Weapons6 Misc7 Armor1 PotionsEst. 293 gp

Shop Inventory

(21)
Weapons7

A simple wooden shaft with a sharpened iron head. Balanced for throwing or melee.

A light, reliable blade favored by scouts and city watch.

Finesse (usable with Dex)

A small axe suitable for throwing or close combat.

Thrown range 20/60

A simple, sturdy crossbow. Slow to reload but hard-hitting.

Range 80/320, loading (one shot per action without special features)

A wooden bow that balances range and portability.

Range 80/320, ammunition

A lighter, shorter spear favored by militia and guards.

Thrown 20/60

A straightforward one-handed sword. Well-balanced and durable.

Miscellaneous6

Twenty well-made wooden arrows with iron tips.

Bandages, salves, and basic splints for stabilizing the wounded.

Stabilizes a dying creature without a Wisdom (Medicine) check if used

A small stone for sharpening blades to maintain weapon quality.

Using on a weapon grants the wielder advantage on the next attack if DM allows as roleplay (non-rule bonus)

Lamp oil that can be applied to weapons or used to start fires.

Can be used as improvised weapon ( fire) or to ignite; flammable

Dried meats, hardtack, and a little cheese—keeps a person fed for days.

Marta sharpens and re-tempers a single-bladed weapon; takes an hour or less.

Restores condition; may grant advantage on a single attack at GM discretion for roleplayed sharpening
Armor7

Treated hide provides basic protection with full mobility.

AC +11

Leather reinforced with metal studs, offering improved protection for light-wearers.

AC +12

Layered thick hides; better than plain leather but bulky.

AC +12

A flexible shirt of interlocking rings. This one shows minor wear but is serviceable.

AC +13

Round wooden shield with an iron rim. Provides reliable protection.

AC +2

Layered cloth armor: cheap, common, and comfortable under heavier armor or alone for light protection.

AC +11

A small round shield strapped to the forearm. Good for active parrying.

AC +1Can be used to parry by characters who take the Dodge action with DM permission
Potions1

A warm red liquid that closes shallow wounds and soothes pain.

Heal 2 HPRestores HP when consumed
MA

Marta Ironhand

HumanFighterLvl 3

Shop Atmosphere

The shop smells faintly of oil and hot iron; Marta greets customers with a curt nod and a cup of bitter tea. She keeps a pegboard of small metal tokens—each token means a trusted local (discount token, repair tab, or inside info). She refuses to sell metal armor to anyone who can't prove they can carry it (she's had fools break their backs). Occasionally a stray apprentice cat named Spark jumps atop the counter and bats at coin pouches.
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