Stormrim's Coastal Cartwright & Forge

Est. 2025 Mountain Dwarf Artificer

Stormrim's Coastal Cartwright & Forge

Marda speaks in measured clicks and sea-salted proverbs, keeps a pot of pitch simmering year-round, and insists all customers swear never to leave a broken whee...

MA

Shopkeeper

Marda Stormrim, a Mountain Dwarf Artificer (Lvl 4)

Keeper's Species

Mountain Dwarf

16 Misc1 Armor1 PotionsEst. 366 gp

Shop Inventory

(18)
Miscellaneous16

A two-wheeled wooden cart reinforced with iron rims. Holds ~400 lb; ideal for traders or small parties. Wheels balanced for rocky coastal trails.

None

Four-wheeled wagon with extra bracing and water-shedding boards — better for heavy loads and long coastal routes. Designed to survive slips on narrow mountain paths.

AC +1Slightly less likely to break axle on rough terrain (DM may grant advantage on checks to avoid cart damage once per long rest).

Specialized set of awls, mallets, spanners, braces and files for repairing wagons, wheels and harness. Grants benefit when repairing or jury-rigging vehicles.

When used with a successful Investigation or Sleight of Hand check, reduces repair time by half for non-magical vehicles.

A single heavy wooden wheel with a hot-forged iron rim. Suits most common two- and four-wheeled builds.

Salt-treated iron resists corrosion from sea spray (rare in standard wheels).

Leather-and-iron harness made for draft animals; distributes weight evenly for steep inclines and rocky trails.

When properly fitted, grants +1 to checks to avoid losing control of a vehicle in difficult terrain.

A viscous preservative mixed by Marda using coastal pitch. Slows rot and rust on wood and iron exposed to salt air.

Applied to an axle or rim, it grants advantage on one check to avoid weather-related degradation (DM call).

A rugged 50-foot length of hemp rope, tarred to resist rot from saltwater and wet mountain mist.

Tarred rope is 10% harder to cut through (DM may increase DC by 1).

Stout iron hook with a collapsible shank — well-suited for mountain cliffwork and shipboard rigging.

When used with rope, grants advantage on checks to anchor a cart or secure goods on steep slopes once per day.

A beeswax-based compound for quieting bearings and reducing friction — keeps wagons smoother on long coastal roads.

Applying the wax adds +1 to any vehicle handling checks for 24 hours.

A compact brass contrivance that clamps under a wagon axle. Magically stabilizes load during sudden shifts.

AC +1Once per short rest, grants advantage on a vehicle handling check or saves the vehicle from tipping (DM adjudicates).

Spiked metal caltrops to slow pursuing creatures or blunt wheels. Useful on narrow mountain ledges or ship decks.

Placed on the ground, counts as difficult terrain for enemies for one hour or until cleared.

Extra-grip horseshoes forged with ridges to hold on wet rock and boardwalks.

When fitted, grant mounts +1 to Athletics (climb) checks on slick surfaces.

Sturdy glass lantern with a hinged hood and sea-salt resistant fittings. Burns oil for up to 6 hours.

Hood can be closed to limit light; glass treated to resist fogging from sea mist.

Dried meats, hardtack and preserved fruit packed for a day on the road — common in the mountain-coastal trade.

A hot cup of seaweed tea is sometimes included on cold days (healer's kit checks flavor).

A heavy brass horn mounted on a toggled cord so wagonhands can sound warnings during fog or storms.

When sounded, imposes disadvantage on Stealth checks in a 60-foot radius for 1 minute.

Stout pitons for anchoring lines to rock faces or ship hulls; useful when securing wagons on steep ledges.

When properly driven, each piton grants +2 to the DC of any attempt to dislodge the anchored line.
Armor1

Thick wool cloak waxed to shed wind and spray. Good for cold mountain-coastal nights.

AC +1Provides +1 to saving throws vs. exposure (cold or wet conditions).
Potions1

A stout glass vial containing a viscous resin Marda mixes for quick emergency repairs. Patches wood and leather for a day.

When applied to a cart/wagon or harness, provides temporary +2 AC to the vehicle vs. environmental damage for 8 hours (DM adjudicates).
MA

Marda Stormrim

Mountain DwarfArtificerLvl 4

Shop Atmosphere

Marda speaks in measured clicks and sea-salted proverbs, keeps a pot of pitch simmering year-round, and insists all customers swear never to leave a broken wheel by the cliffside 'lest the sea claim it.' She counts wheels in threes and will begin bargaining while measuring your boots.
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