The Umbral Armory

Est. 2025 Shade Warlock (Hexblade)

The Umbral Armory

Nareth will only accept coin offered in shadow (a partial dimming of the shop's lights while payment is made). He speaks in a voice like wind through a blade an...

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Shopkeeper

Nareth Silhouette, a Shade Warlock (Hexblade) (Lvl 13)

Keeper's Species

Shade

5 Weapons4 Armor7 Misc2 PotionsEst. 37.1k gp

Shop Inventory

(18)
Weapons5

A well-balanced longsword, edges kept razor-sharp and treated to resist rust. Standard military grade.

A longsword forged with veins of black metal. The blade is cold to the touch and drinks in light. It hums softly when near strong emotion.

Atk This is a +2 magic weapon. Once per day as a bonus action, the wielder can cloak the blade in shadow, dealing an extra necrotic damage on the next hit and granting the next attack advantage if made from hiding.

A slim dagger whose edge is black as a moonless night. The hilt is wrapped in grey leather.

Atk This dagger is a +1 weapon. If the wielder hits a creature that cannot see them (darkness, invisibility, etc.), the target must succeed on a Wisdom save or be frightened until the end of its next turn.

A long polearm with a blade that seems to thin into shadow at the tip, allowing it to strike beyond the physical plane.

Atk This is a +1 glaive. Once per short rest, you can make a reach attack through shadow: the attack ignores half cover and non-magical resistance to slashing damage.

A sturdy spear with a head tempered in shadowwater; looks darker than plain steel.

Armor4

A circular iron-bound shield, reinforced with rivets and a leather grip.

AC +2

Interlocking iron rings with a thin padding beneath. Heavy but reliable.

AC +16Disadvantage on Stealth checks while worn.

Armor forged from hammered plates threaded with shadowfilaments. It retains the protection of heavy armor while flexing like medium armor to its wearer.

AC +17Counts as heavy armor for most effects, but only imposes medium armor stealth penalties. While in dim light or darkness, wearer gains +1 to AC (stackable with enchantments). Once per long rest, wearer can step into partial incorporeality for 1 round: treat all non-magical attacks as having disadvantage against the wearer.

A chain shirt whose links hold a sheen of deep shadow; it molds to the wearer as if eager to hide them.

AC +13This +1 chain shirt grants +1 to AC and, while the wearer is in dim light or darkness, they gain resistance to psychic damage once per long rest for up to 1 minute.
Miscellaneous7

A simple leather-backed quiver holding twenty well-made arrows.

A charcoal-grey cloak that seems to drink light at its edges. When pulled close it muffles the wearer and blends them with darkness.

Advantage on Dexterity (Stealth) checks made in dim light or darkness. Once per short rest, cast 'pass without trace' (no concentration) for up to 1 hour.

Soft-soled boots that swallow the sound of footsteps and blur footprints behind the wearer.

Wearer gains advantage on Dexterity (Stealth) checks that rely on moving silently. Do not leave normal tracks for 1 hour when activated (once per short rest).

A palm-sized iron lantern that emits a faint, smoke-like gloom when lit. Useful for hiding rather than revealing.

When lit (no fuel consumed), the lantern creates an area of dim light in a 10-foot radius that also grants creatures inside advantage on Stealth checks. Lasts 1 hour, recharges after a long rest.

Thin wraps that cover the hands and forearms, stitched with black silk and tiny shadowrunes.

When worn, once per long rest you may reroll one Dexterity-based skill check related to sleight or thievery and take the new result. Additionally grants +2 to Sleight of Hand checks made in dim light or darkness.

Tools, rivets, and black tar for quick repairs to armor and shields between battles.

Allows a character proficient with smith's tools to restore a small amount of temporary HP to armor or recover minor durability during a short rest (DM fiat).

A length of rope dyed dark to avoid reflections, treated to minimize fraying.

Potions2

A vial of inky liquid that, when drunk, lets the drinker slip into shadows briefly.

On use, teleport up to 30 feet to an unoccupied space in dim light or darkness and become lightly obscured until the end of your next turn. Single use.

A small vial that, when applied to the eyes, sharpens sight in low light for a time.

Grants darkvision out to 60 feet for 1 hour or extends existing darkvision range by 30 feet for that duration.
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Nareth Silhouette

ShadeWarlock (Hexblade)Lvl 13

Shop Atmosphere

Nareth will only accept coin offered in shadow (a partial dimming of the shop's lights while payment is made). He speaks in a voice like wind through a blade and will sometimes ask a customer's 'true name' before discounting an item. The shop's lamps never glow fully; an ever-present dusk hangs in the rafters, and items taken outside into bright daylight sometimes shed faint motes of darkness for a few minutes.
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