Ironbound Armory & Forge

Est. 2025 Dwarf Forge Domain Cleric

Ironbound Armory & Forge

The shop smells faintly of coal and citrus oil. The signboard is a hammered iron gauntlet. Harlund whistles old dwarven hammer-songs while he works; bargains ar...

HA

Shopkeeper

Harlund Ironbound, a Dwarf Forge Domain Cleric (Lvl 7)

Keeper's Species

Dwarf

10 Weapons3 Armor5 Misc2 PotionsEst. 5.2k gp

Shop Inventory

(20)
Weapons10

A well-balanced steel longsword, the most common choice for soldiers and adventurers. Standard issue for fighters who favor a mix of damage and control.

A short, nimble blade favored by rogues and scouts. Good for dual-wielding and stealthy work.

A two-handed greatsword forged for raw damage. Heavy but devastating in skilled hands.

A longbow of seasoned yew. Excellent for range and power; best used by trained archers.

A serviceable shortbow, lighter and easier to handle than a longbow.

A sharp dagger suitable for throwing or close work; a standard adventuring tool.

An expertly enchanted longsword. Subtle runes along the blade hum with magic; a reliable, balanced +1 weapon.

Atk Grants +1 to attack and damage with this weapon.

A throwing handaxe balanced with a minor enchantment that calls it back to its owner's grip.

When thrown, the axe returns to the wielder's hand at the end of the attack; counts as magical for resistances.

A blade forged and soaked in brimstone; once attuned it can roar to life with searing flame. Strong and showy, but requires care.

On command as a bonus action, deals extra fire damage on hit (once per round). Emits light like a torch when activated.

A 'masterwork' warhammer crafted by the shop: better materials and balance, sold as a premium mundane weapon.

Armor3

A studded leather or steel shield; improves survivability for front-line combatants.

AC +2

Interlocking rings of steel; a common heavy armor for soldiers and mercenaries.

AC +16

Tough leather reinforced with metal studs. Favored by scouts and light-armored fighters.

AC +12
Miscellaneous5

A standard bundle of twenty fletched arrows for bows.

A blacksmith's toolset; required for forging, repairing, and customizing metalwork.

A small leather quiver embroidered with an open-leaf motif; it never seems to feel heavy no matter how much is inside.

Three extradimensional compartments: holds up to 60 arrows/bolts, 18 javelins, or 6 long objects (bows, staffs). Draw as normal.

The smith can coat a weapon or up to ten pieces of ammo with silver to aid against creatures vulnerable to silvered metal.

A basic repair and sharpening service; most everyday damage can be fixed by the smith within a day.

Potions2

A glass phial of reddish liquid. The most common curative potion on the market.

Heal 7 HP

A stronger healing draught for when bandages are not enough.

Heal 14 HP
HA

Harlund Ironbound

DwarfForge Domain ClericLvl 7

Shop Atmosphere

The shop smells faintly of coal and citrus oil. The signboard is a hammered iron gauntlet. Harlund whistles old dwarven hammer-songs while he works; bargains are settled with a firm handshake and a cup of spiced ale. He refuses to work on weapons stained with unjust blood until they've been properly cleansed.
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