The Iron Keel Smithy

Est. 2025 Human Artificer

The Iron Keel Smithy

The shop smiths to the rhythm of waves and calls customers by slang nicknames. Nails and coins are magnetized and hung above the forge to 'test the wind'. Maris...

MA

Shopkeeper

Maris "Ironhook" Tamsin, a Human Artificer (Lvl 5)

Keeper's Species

Human

7 Weapons3 Armor2 Potions7 MiscEst. 9.9k gp

Shop Inventory

(19)
Weapons7

A curved, single-edged blade with a hooked tip. Balanced for quick, close-quarters fighting aboard ships.

A light, finesse blade useful for duels and sailors who prize speed.

Small, easy to hide, and useful both in melee and at short range.

Can be thrown (range 20/60).

A compact crossbow for ranged support when boarding is not an option.

A stout, balanced axe that doubles as a tool and a weapon.

A finely balanced cutlass that hums faintly when waves crash nearby. Easier to handle in wet conditions.

Atk Uncommon magic item. Once per short rest the wielder can use a minor gust to shove a nonmagical object up to 10 feet.

A compact, enchanted anchor weight that boomerangs back to its user. Useful for boarding and disarming rigging.

Atk Uncommon magic item. Can be thrown; after being thrown it returns to the wielder's hand at the end of the wielder's turn. Usable once per short rest.
Armor3

Flexible armor offering modest protection without hindering movement.

AC +12

Provides solid protection while remaining relatively light and breathable for seafaring life.

AC +13

A sturdy shield useful for holding a boarding line or protecting from pistol shots.

AC +2
Potions2

A common glass vial of red liquid that restores vitality in a short moment.

Heal 7 HP

A sailor's remedy for fatigue and minor ailments; not a cure-all but trusted on long voyages.

Heal 6 HPRemoves minor sea ailments and restores 1 level of exhaustion only if the cause is mild thirst or fatigue from travel.
Miscellaneous7

Useful for boarding, scaling, and securing cargo.

Thrown or dropped to secure a line; a common tool aboard ships.

A dangerous, improvised incendiary favored in shipboard skirmishes and for destroying rigging.

On hit: deals fire damage and additional fire damage at the start of the target's next turn; ignites flammable objects.

A spyglass polished for long watches; invaluable for lookouts and captains.

Greatly increases long-range vision for navigation and scouting.

A compact bag favored by smugglers and voyagers to tuck away loot and supplies.

Holds far more than its dimensions suggest.

Bracers commonly used by deckhands and boarding parties to keep hold of wet lines and opponents.

Grants advantage on checks to maintain grip, and once per short rest grants advantage on a single grapple attempt.

Specialist smithing tools tuned for shipboard repair and maintenance.

Grants a bonus to Smith's tools checks when repairing salt-corroded metal or working aboard a ship.
MA

Maris "Ironhook" Tamsin

HumanArtificerLvl 5

Shop Atmosphere

The shop smiths to the rhythm of waves and calls customers by slang nicknames. Nails and coins are magnetized and hung above the forge to 'test the wind'. Maris offers a free repair for any weapon used to free a captured shipmate.
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