Vixle's Cog & General

Est. 2026 Rock Gnome Artificer

Vixle's Cog & General

The shop is filled with the soft tick and hum of tiny gears. A wind-up parrot named TICK perches on the counter and recites prices in a cheerful mechanical voic...

VI

Shopkeeper

Vixle Tinkwhistle, a Rock Gnome Artificer (Lvl 3)

Keeper's Species

Rock Gnome

4 Weapons3 Armor18 Misc1 Potions1 MiscEst. 433 gp

Shop Inventory

(27)
Weapons4

A well-balanced steel dagger with a toothed pommel for finer tinkering work. Standard issue for self-defense and small tasks.

A short sword with a slim guard. Popular among scouts and gnome tinkers who need a reliable blade.

A compact hunting bow favored by light-footed travelers and those who prefer mobility.

A sturdy light crossbow. Reliable and easy to maintain with basic tinker's tools.

Armor3

Padded leather armor, comfortable and quiet. Good for new adventurers and tinkers on the move.

AC +11

Studded leather reinforced with small rivets. A favorite among gnome scouts and inventors.

AC +12

A round wooden shield with brass rims. Lightweight and easily painted with workshop sigils.

AC +2
Miscellaneous18

A complete set of lockpicks and tension tools in a leather roll. Essential for thieves and tinkerers alike.

A kit of bandages and salves designed for field first aid. Favored by caravans and tinkers who get bruised fingers.

Heal 1 HP

A dependable backpack for carrying tools, parts, and the occasional clockwork friend.

A warm bedroll for camping on chilly nights.

Dried meats, hardbread, and small packets of spices. Keeps well on long trips.

A practical waterskin treated with oil to reduce leaks.

Coiled rope useful for climbing, hauling, and crafting improvised devices.

A small bundle of torches. Cheap and reliable light for nighttime tinker sessions.

A tinderbox with spare flint and scraping tools kept in a leather pouch.

A brass hooded lantern that offers steady light and a shielded beam.

A heavy crowbar for opening crates or forcing stuck gears free.

A palm-sized brass gadget that produces a steady spark and small flame when wound.

Functions as a tinderbox with a tiny windproof flame. Recharge: manual winding.

A patch kit of oils, rivets, and microgears tuned to maintain small automata and mechanical toys.

A wind-up brass beetle with delicate legs and a tiny glass eye. Great for peeking through cracks and observing.

Can squeak or flash a tiny reflective eye to signal owner. Useful for scouting and roleplay observation; provides no combat bonuses.

A pocket-sized gear-assisted device that helps align tumblers and tension pins.

Once per day grants bonus to a Dexterity check to pick a simple nonmagical lock.

A small tin of spare parts suitable for tinkering, repairs, and small crafting projects.

A hand-cranked music box adorned with tiny dancing gears and painted scenes.

May soothe small creatures; purely roleplay effect.

A stout clockwork drone sold sealed in a tin. On activation it unfolds tools and performs a quick repair.

Performs minor repairs on a single nonmagical item, restoring functionality or repairing up to 5 points of damage to the object. Not for creature healing.
Potions1

A small glass vial of red liquid. Common restorative potion carried by traveling parties.

Restores hit points when consumed.
Miscellaneous1

Tinker's tools used for building clockwork toys, repairing small constructs, and crafting gadgets.

VI

Vixle Tinkwhistle

Rock GnomeArtificerLvl 3

Shop Atmosphere

The shop is filled with the soft tick and hum of tiny gears. A wind-up parrot named TICK perches on the counter and recites prices in a cheerful mechanical voice. The owner gladly offers to oil and tune purchased clockwork items for half price. Haggling is welcome, especially in trade for unusual gears, springs, or curious components.
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