Shakes' Medicinal Draughts and Spirits

Est. 2026 Human Artificer

Shakes' Medicinal Draughts and Spirits

Doctor Shakes has a visible tremor in his hands unless he has recently had a drink. The shop smells like a mix of formaldehyde and cheap ale. He is grumpy and c...

DO

Shopkeeper

Doctor Shakes, a Human Artificer (Lvl 5)

Keeper's Species

Human

4 Potions5 Misc1 WeaponsEst. 234 gp

Shop Inventory

(10)
Potions4

A bubbling, bright red fluid that smells slightly of medicinal herbs and copper.

Heal 7 HPRestores hit points when consumed.

A vial of thick, murky liquid that helps the body fight off impurities.

Advantage on saving throws against being poisoned for 1 hour.

A foul smelling, grey sludge that tastes of charcoal and salt.

Immediately removes the poisoned condition caused by alcohol consumption.

A shimmering golden liquid that smells strongly of high-proof whiskey.

Grants 5 temporary hit points and advantage on saves against being frightened for 1 hour.
Miscellaneous5

A sticky, adhesive fluid that ignites when exposed to air.

Target takes fire damage at the start of each of its turns until extinguished.

A leather pouch containing bandages, salves, and splints.

Stabilizes a creature that has 0 hit points without requiring a Wisdom (Medicine) check.

A clear, volatile liquid used for numbing pain during surgical procedures.

If inhaled, the target must succeed on a Constitution save or fall unconscious for 1 minute.

A cooling blue salve that numbs the skin and steadies the nerves.

Atk Grants a bonus to Dexterity (Sleight of Hand) checks for 1 hour.

A standard, clean glass container with a cork stopper.

None.
Weapons1

A glass vial containing a highly corrosive green liquid.

Deals acid damage on a successful hit.
DO

Doctor Shakes

HumanArtificerLvl 5

Shop Atmosphere

Doctor Shakes has a visible tremor in his hands unless he has recently had a drink. The shop smells like a mix of formaldehyde and cheap ale. He is grumpy and cynical, but he will offer a 20 percent discount on any item if the player pays with a bottle of fine wine or high-quality spirits instead of gold coin. He frequently forgets which concoction is which if he has been drinking too heavily.
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