Voss & Veil Curiosities

Est. 2025 Half-elf Wizard (School of Enchantment)

Voss & Veil Curiosities

The shop smells faintly of ozone and citrus. Shelves are organized more by mnemonic rhyme than by logic; Mirel will only accept payment by coin, rare component ...

MI

Shopkeeper

Mirel Voss, a Half-elf Wizard (School of Enchantment) (Lvl 8)

Keeper's Species

Half-elf

2 Potions10 Misc1 Weapons1 ArmorEst. 8.6k gp

Shop Inventory

(14)
Potions2

A ruby-red vial that mends flesh and staunches blood. Common stock, often used by adventurers fresh from dungeons.

Heal 2 HPHeals HP when consumed (standard Potion of Healing).

A deeper crimson potion that sears slightly when swallowed. Favored for tougher encounters.

Heal 4 HPHeals HP when consumed.
Miscellaneous10

A single-use scroll bearing the incantation for detect magic. Common, reliably useful.

Single-cast scroll. If the user is not a caster of the spell, a Arcana check is required to use it.

A carefully scribed scroll that shimmers faintly. Very practical for infiltration.

Single-cast scroll. Non-casters must succeed on a Arcana check to use.

A dangerous and potent scroll that holds destructive power. Sold only with a signed waiver in town records.

Single-cast scroll. Non-casters must succeed on a Arcana check to use. Mirel requires a recipient's name logged for accountability.

A slim yew wand banded in brass. Casts Magic Missile using charges; regains charges at dawn (DM discretion).

Spend charges to cast Magic Missile. Typical wand behavior — Mirel's wand is attuned and carries a minor hum.

A small brass ring with an engraved feather that glows when danger is near. This is a charm version — single attunement slot, semi-permanent.

Once per long rest, when the wearer would take falling damage, the ring automatically casts Feather Fall.

A leather-wrapped case with special ink and quill. Ensures scribed scrolls remain legible and preserves low-level spells.

Using this when creating scrolls grants advantage on the Arcana check to scribe (DM discretion).

A charm with three tiny runes that blink when magic is near. Useful for warding against minor magics.

Once per short rest, can grant advantage on a single saving throw against a spell of 2nd level or lower.

A practical tome that guides a spellcaster to summon and bind a minor familiar for a limited time.

Teaches a ritual (takes 1 hour) that summons a familiar for up to 24 hours once per long rest. Non-standard magic item; requires a short roleplay/ritual setup.

A small tin of fine silver dust that grants invisibility to those coated in it.

When applied, grants invisibility as per the spell for up to rounds or until the user attacks or casts a spell.

A parchment map marking minor magical currents near the city — useful for planning rituals or avoiding errant energies.

Provides +2 to checks involving locating magical hotspots in the mapped area (DM discretion).
Weapons1

A well-balanced steel blade faintly etched with runes; grants a modest magical edge in combat.

Atk Gives +1 to attack and damage rolls.
Armor1

A midnight-blue cloak woven with subtle silver filaments. Adds a small edge to defenses and attunement.

AC +1 bonus to AC and saving throws while worn (requires attunement).
MI

Mirel Voss

Half-elfWizard (School of Enchantment)Lvl 8

Shop Atmosphere

The shop smells faintly of ozone and citrus. Shelves are organized more by mnemonic rhyme than by logic; Mirel will only accept payment by coin, rare component trade, or favors (Mirel keeps a ledger of owed errands). On full moons the shop's small bell rings once by itself, and Mirel's cat — a silver-furred creature named Quill — may 'approve' purchases by curling around the buyer's ankles.
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