The Brass Bazaar & Bolt - AI-generated fantasy Shop

The Brass Bazaar & Bolt

Est. 2025 Rock Gnome Artificer

The Brass Bazaar & Bolt

Thimblebrass punctuates sentences by winding tiny keys embedded in his beard and will barter small mechanical curios for stories of adventure. The shop smells o...

TH

Shopkeeper

Thimblebrass Cogwhistle, a Rock Gnome Artificer (Lvl 6)

Keeper's Species

Rock Gnome

9 Misc2 Weapons2 Potions1 ArmorEst. 2.6k gp

Shop Inventory

(14)
Miscellaneous9

Stout hemp rope, reinforced with varnished brass filaments to resist fraying and a touch of grease to repel moisture.

Slightly more durable than ordinary rope — DM may rule advantage on checks to avoid fraying under stress.

A compact roll of brass tools, tiny gears, solder, and vials of quicksilver. Perfect for gadgetry and field repairs.

Functions as a Tinker's Tools set. When used with Thimblebrass' guidance, grants a +2 to Intelligence (Tinkering) checks once per day.

Handy oil lantern with a brass cage and adjustable shutters. Burns cleanly and resists gusts thanks to internal vanes.

Standard lantern: bright light 30 ft., dim 60 ft. The vane mechanism reduces chance of being extinguished by wind.

A compact spring launcher with an attached reel; fires a hooked iron head up to 50 ft. and rewinds on a hand crank.

Fires up to 50 ft.; requires a short reload (hand-crank). Allows for rapid climbing once anchored. DC to anchor depends on surface.

A delicate clockwork owl with glass eyes and feathered brass plating. It perches, coos, and can deliver small items.

AC +10Acts like a familiar (Find Familiar-like effect) but cannot cast spells. Grants advantage on Perception checks when present. Runs on a wound mainspring that lasts 24 hours per wind.

A palm-sized metal canister with a pull-tab. Break it and a dense column of grey steam erupts, confusing vision and scent.

Releases smoke that heavily obscures a 10-ft radius for 1 minute (wind disperses quicker). Can be used tactically for concealment or escape.

Amber-tinted goggles with adjustable lenses and a tiny dial for focusing on fine work or distant details.

Grants +1 to Perception checks that rely on sight, and advantage on Intelligence (Investigation) checks involving small mechanical devices.

A fat brass pocket tool with screwdrivers, pliers, wire cutters, a toothpick, and a tiny file. Rough but reliable.

Grants a +1 to checks made to jury-rig or improvise small repairs in the field (once per hour).

A folded map printed on treated cloth showing alleyways, workshop names, power conduits (for steambuses), and a few 'recommended' taverns.

Provides advantage on Navigation checks within the city and on locating listed shops/workshops.
Weapons2

A single-shot flint pistol with brass inlays and a tiny pressure gauge that huffs when misfired. Steampunk civvies' favorite.

Loading property (requires an action to reload after firing). Ignoring banned-firearm locales is a campaign decision.

A rare variant: a finely balanced flint pistol with engraved cogwork and a tiny chronometer that steadies the shot.

Atk Counts as a +1 weapon. Loading property (single-shot); needs a short action to reload. Misfire on natural 1 causes a minor jam instead of catastrophic failure (requires tinker's tools to clear).
Potions2

A warm, amber vial adorned with a tiny gear charm. Heals wounds in a sigh and faint tingle of warmth.

Heal 2 HPRestores HP when consumed (standard Potion of Healing rules).

A heavier crystal phial with a floating microsprocket. A warm rush fills wounds and steadies the heart.

Heal 3 HPRestores HP when consumed (Potion of Greater Healing).
Armor1

Leather bracers fitted with tiny wound springs and ratchet locks. They whir softly and return small thrown objects.

AC +1Grants +1 to AC (bracers are light and count as an enchanted item). Once per short rest, can return a thrown light weapon to your hand as a bonus action.
TH

Thimblebrass Cogwhistle

Rock GnomeArtificerLvl 6

Shop Atmosphere

Thimblebrass punctuates sentences by winding tiny keys embedded in his beard and will barter small mechanical curios for stories of adventure. The shop smells of oil, citrus polish, and something faintly metallic that might be nostalgia. Shelves are labeled with cheeky brass plaques ('Things That Caught Fire Once', 'For When You Need A Little Spark'). The shop's clockwork cat patrols for shoplifters by tripping tiny bells; it occasionally returns customers' loose coins with a smug chirp.
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