Bazzle's Bewildering Bazaar & General Sundries

Est. 2025 Halfling Bard

Bazzle's Bewildering Bazaar & General Sundries

Bazzle mixes flirtatious innuendo and cheeky humor into his sales pitch, often winking and offering awkward 'advice' about romance and adventures. He keeps one ...

BA

Shopkeeper

Bazzle Thimblewick, a Halfling Bard (Lvl 4)

Keeper's Species

Halfling

13 Misc1 Potions2 Armor1 WeaponsEst. 2.5k gp

Shop Inventory

(17)
Miscellaneous13

Sturdy hemp rope. Slightly singed ends from Bazzle's attempts at knot tricks.

A small wooden tinderbox that produces a harmless, warm blue spark on command. Useful for cozy campfires.

Produces a continuous tiny blue flame for up to 8 hours if commanded once per day; flame sheds dim, warm light.

A brass lantern that emits light like a soft sunrise. Comfortable for sleeping parties.

Sheds bright light in a 20-ft radius and dim for another 20 ft. Once per long rest, can recreate the calm effect of the spell calming words (DM discretion).

A patchwork satchel that produces two warm breadsticks each sunrise. Popular among hungry adventurers.

Produces two nutritious breadsticks per day that will keep a medium creature from starving for a day when eaten.

A silver locket that holds a whispered message for a specific person. Romantic and slightly nosy.

Can store a 25-word recorded message retrievable once per day by the intended recipient. If opened by another, plays a comedic, context-sensitive whisper (DM decides flavor).

An elastic embroidered sash that vibrates with light mirth. Causes uncontrollable but harmless giggling under certain conditions.

Three times per day, when a creature wearing the girdle succeeds on a Charisma (Performance) check, nearby non-hostile creatures within 10 ft. must succeed on a Wisdom save or burst into laughter, imposing disadvantage on Perception and Stealth checks for 1 round.

A comically labeled, enchanted sheath designed for safe intimate adventures — Bazzle insists it's 'for prudence and adventures of all sorts.'

When used in intimate contexts (purely role-played), grants advantage on Charisma (Persuasion/Performance) checks for the scene and prevents mundane disease transmission (mundane, non-magical). May trigger a random flirtatious sound effect once.

A hand mirror that tells you one small truth about yourself — usually something embarrassingly mundane.

Once per day, the mirror whispers a single truthful statement about the user (DM decides, minor and non-life-altering). May reveal hidden cosmetic illusions.

A deck of 52 cards with double-entendre illustrations. Great for drinking games and distracted guards.

When used in a card trick (Performance), grants bonus to DC for sleight-based distractions once per night. Otherwise, purely for entertainment.

A small tin of herbal salve useful for treating cuts and bruises. Non-magical but effective.

Heals HP when applied; can be used three times before empty.

A thin silver ring that causes the wearer to blush innocuously when embarrassed, and can mask other reactions.

Once per day, when facing an Insight or Deception check, the wearer can add +5 to one check to appear genuinely embarrassed or sincere. The ring generates a harmless rosy glow.

A parchment that casts Feather Fall when read aloud. Handy for clumsy climbers.

Casts Feather Fall (as the spell) when used. Single use.

A small carved pebble that whispers pep-talks. Temporarily bolsters morale.

Once per short rest, grants +2 to one attack roll or skill check for 10 minutes.
Potions1

A small vial of rosy liquid. Heals minor wounds quickly.

Heal 2 HPHeals HP when consumed (standard Potion of Healing stats simplified for shop variety).
Armor2

A cozy cloak tailored to keep its wearer unbothered and slightly charming. Woven with faintly shimmering thread.

AC +1Grants +1 to Stealth checks when blending into crowds and advantage on saving throws vs. being charmed once per long rest.

Stylish boots that make the wearer more confident but just a touch ostentatious.

Grants +2 to Charisma (Performance) checks involving swagger or dance; once per long rest, grant advantage on one Charisma check.
Weapons1

A small lute inlaid with rosewood that plays dulcet notes. Perfect for serenades or sapping enemy willpower gently.

Once per short rest, can cast charm person (save ) as a 1st-level spell when a performance lasts at least 1 minute. Using it as a weapon uses light bludgeoning damage.
BA

Bazzle Thimblewick

HalflingBardLvl 4

Shop Atmosphere

Bazzle mixes flirtatious innuendo and cheeky humor into his sales pitch, often winking and offering awkward 'advice' about romance and adventures. He keeps one jar labeled 'For Science (and Other Needs)' filled with novelty items and hands out free breadsticks to customers he likes. He refuses to sell to anyone who can't name a good joke on arrival.
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