Merris' Arcane & Everyday Sundries

Est. 2025 Rock Gnome Artificer

Merris' Arcane & Everyday Sundries

The shop smells faintly of ozone and cinnamon. Merris keeps a small mechanical mouse named 'Sputter' that darts about, retrieving items for customers — if it re...

ME

Shopkeeper

Merris Vole, a Rock Gnome Artificer (Lvl 6)

Keeper's Species

Rock Gnome

17 Misc2 Potions1 Weapons1 ArmorEst. 5k gp

Shop Inventory

(21)
Miscellaneous17

A sturdy, reliable length of rope; great for climbing, tying, or rigging.

None — mundane hemp, treated to resist rot.

Dried, preserved food enough for a traveling adventurer for a day.

Slightly enchanted to stay fresh for up to a month.

Warm, hackled wool bedroll with a faint protective weave woven into the seams.

Offers comfort for cold nights; reduces chance of catching a chill after overnight travel (DM adjudication).

A brass lantern with a small hood; throws light like a torch but with better control.

Can be hooded to dim to a single point; can be enchanted to burn cleaner (for a fee).

A common alchemical oil useful for lanterns, lamps, and setting things alight.

None.

A bitter vial that grants advantage on saving throws to resist poison for 1 hour.

Advantage on saving throws against poison for 1 hour after consumption.

A single-use scroll inscribed with the Detect Magic ritual.

Contains one casting of Detect Magic; usable by anyone who can read the scroll (if incapable, check from DM).

A crackling scroll that unleashes force darts on use.

Casts Magic Missile (3 darts at 1st level) once.

A lacquered rod that fires force darts. Rechargeable by spells but costly.

Spend 1 charge to cast Magic Missile (as 1st level); higher charges for higher slots. Regains charges at dawn. If you expend the last charge, roll a d20 — on a 1 the wand crumbles.

A plain ring that keeps the wearer comfortably warm and protects from mild cold.

Wearer is protected from nonmagical cold and does not take damage from exposure to cold climates (DM discretion).

Chalk pieces that hold inklike runes and glow faintly when used to inscribe simple symbols.

Marks remain visible and glow faintly in darkness for up to 24 hours. Some runes can hold simple warnings that tingle when crossed (DM-run feature).

A sticky, flammable substance in a sealed glass flask. Highly useful (and dangerous) in combat.

On hit, target takes fire damage and may continue to burn until the flames are put out (Dex save to avoid ongoing).

A well-organized pouch containing common material components for low-level spells.

Contains commonly required non-consumed components and a few minor useful bits; does not contain costly or consumed items (DM discretion).

A brass compass whose needle skitters toward sources of ley energy or strong magic when in range.

Points toward the nearest site of lingering arcane magic (DM determines range) and glows faintly near active enchantments.

A thin silver ring that can shed a small, controllable light.

Once per short rest, wearer can cast a light effect (bright light in 10 ft, dim for 10 additional ft) that lasts 1 hour or until dismissed.

High-quality writing ink; Merris offers magicked varieties that resist fading.

Magicked ink resists wear and can be enchanted to only be visible under certain lights (minor custom jobs cost extra).

A fine whetstone that keeps edges keen longer than ordinary stones.

Improves maintenance checks; weapons sharpened with this hold a bonus to attack rolls for the first hour of use (DM discretion).
Potions2

A ruby-colored potion that mends fresh wounds.

Heal 7 HPHeals hit points (average 7).

A viscous, silvery potion that grants climber's abilities.

Grants climb speed equal to walking speed and advantage on Strength (Athletics) checks for climbing for 1 hour.
Weapons1

A finely balanced dagger whose blade hums faintly with magic.

Atk Counts as magical for overcoming resistances. Finesse weapon.
Armor1

A soft, leaf-patterned cloak that muffles movement and blends the wearer into surroundings.

Wearer has advantage on Dexterity (Stealth) checks to hide in natural, dim, or shadowed light; observers have disadvantage on Wisdom (Perception) checks to spot the wearer while cloaked.
ME

Merris Vole

Rock GnomeArtificerLvl 6

Shop Atmosphere

The shop smells faintly of ozone and cinnamon. Merris keeps a small mechanical mouse named 'Sputter' that darts about, retrieving items for customers — if it returns with the wrong thing, Merris blames the customer and offers a discount. She hums out-of-tune lullabies when she polishes magical items.
Visual sheet

Turn Merris' Arcane & Everyday Sundries into a sheet

A high-res, share-ready sheet you can post or print.