The Gilded Vial

Est. 2026 Half-Elf Artificer (Alchemist)

The Gilded Vial

The shop smells of lemon rind and hot iron. Every purchase is wrapped in a scrap of vellum stamped with a tiny alchemical glyph; the shopkeeper insists the stam...

MA

Shopkeeper

Maribel Voss, a Half-Elf Artificer (Alchemist) (Lvl 9)

Keeper's Species

Half-Elf

12 Potions3 MiscEst. 10.3k gp

Shop Inventory

(15)
Potions12

A small corked vial of ruby liquid. The most common restorative potion, useful between fights or after light skirmishes.

Heal 7 HP

A larger flask with a warm, amber glow. Heals significantly more than a standard potion.

Heal 14 HP

A heavy phial bound with wax seals. For grievous wounds and desperate moments.

Heal 28 HP

A crystalline vial containing a swirling golden mist. Reserved for dire emergencies.

Heal 45 HP

A clear vial that seems to swallow nearby light. Drink and you vanish like mist for a time.

You become invisible for up to 1 hour or until you attack, cast a spell, or do something that ends the effect.

A light, silvery draught that makes limbs feel feather-light.

You gain a flying speed equal to your walking speed for 10 minutes.

A vial of briny blue that smells faintly of kelp. Useful for expeditions below the waves.

You can breathe underwater for 1 hour.

A sticky, sap-like mixture that makes walls and ropes feel like gentle slopes.

You gain a climbing speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A fizzing, bright blue elixir that quickens heart and limb for a short burst.

You gain an extra action (limited), +2 to AC, advantage on Dexterity saving throws, and doubled speed for 1 minute.

A small bottle labeled with a scorch mark. The color shifts slightly depending on the element trapped inside.

You gain resistance to one damage type for 1 hour.

A heavy, ore-colored tonic that makes muscles feel like thundering drums. Use with caution.

Set of formulas available for different giant types; this shop stocks the hill-giant variant.

A clean, greenish elixir used to purge toxins and illnesses. A favorite among explorers.

Cures disease and neutralizes poison; not guaranteed for magical curses.
Miscellaneous3

A small, bitter vial labeled 'Antitoxin - single dose.' Simple but often lifesaving.

A small wooden crate of empty, well-sealed vials for storing potions or samples.

Bundles of dry herbs, alum, and powdered charcoal. Cheap aid for camp healing and basic alchemy.

MA

Maribel Voss

Half-ElfArtificer (Alchemist)Lvl 9

Shop Atmosphere

The shop smells of lemon rind and hot iron. Every purchase is wrapped in a scrap of vellum stamped with a tiny alchemical glyph; the shopkeeper insists the stamp 'keeps the fumes respectful.' The shop cat, a mottled gray creature named Fizz, is allowed to nap in customers' cloaks.
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