The Wandering Star & Sundry
Est. 2025 • Half-Elf Bard (College of Lore)
The Wandering Star & Sundry
Khalir hums quiet sea shanties while weighing goods and stirs a teapot that never empties. He collects small oddities—sealed bottles of moonlight, single coins ...
Shopkeeper
Khalir Voss, a Half-Elf Bard (College of Lore) (Lvl 13)
Keeper's Species
Half-Elf
Shop Inventory
(22)Sturdy, hand-braided rope useful for climbing, hauling, and makeshift traps.
A bundle of simple torches; burn for 1 hour each.
A well-stitched bedroll that provides the basics for a decent night's rest on the road.
A leather water-sack. Holds roughly 4 pints.
Preserved food and dried meats for five days of travel.
A leather kit containing bandages, salves and splints. Stabilizes the wounded.
A quiver of twenty standard wooden arrows with iron heads.
Lockpicks, small mirrors, pliers and other implements for bypassing locks and traps.
An enchanted sack whose interior is larger than its exterior. A staple of resourceful travelers.
A plain band that can hold spells cast into it for later use. Extremely sought after by spellcasters.
A single-use parchment containing one 6th-level spell. Spell identity may vary (buyer may request particular spells if available).
A small glass orb that floats and sheds light on command.
A corked bottle that, when opened, pours out thick, continuous smoke.
A brass compass whose needle favors mystical destinations.
A corked jar containing a single bioluminescent 'starfish' from a remote tidal pool. A peculiar, coveted curiosity.
A glass vial with a bitter brown liquid; grants advantage on saves against poison for 1 hour.
A glossy red potion that mends flesh and vigor.
A thick crimson draught, rare and prized in dire circumstances.
A finely woven cloak embroidered with subtle runes. Grants a modest protective aura.
A balanced longsword with a faint magical edge. Works as a normal longsword plus enchantment.
A masterwork blade whose edge seems to sing when swung. A formidable weapon for experienced fighters.
A charred wood wand tipped with a glass bead. Holds multiple charges of explosive flame.
Khalir Voss
Shop Atmosphere
“Khalir hums quiet sea shanties while weighing goods and stirs a teapot that never empties. He collects small oddities—sealed bottles of moonlight, single coins from distant cities—and barters in stories as often as coin (10 gp discount for a tale of genuine danger). He refuses to sell soulbound items, avoids taking in gemstones as payment unless shown true provenance, and will haggle more readily with creatures that answer his questions in rhyme. He always pockets a small keepsake: a brass star the size of a fingernail that he taps three times before sleep.”
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