Embermantle & Sons — Auric Arms
Est. 2025 • Dwarf Forge Domain Cleric
Embermantle & Sons — Auric Arms
Thalorn keeps a hidden ledger and a whispered "menu" for high-tier buyers — legendary items are not on the shelf and are only sold by secret negotiation, exchan...
Shopkeeper
Thalorn Embermantle, a Dwarf Forge Domain Cleric (Lvl 18)
Keeper's Species
Dwarf
Shop Inventory
(14)A flawlessly balanced greatsword tempered with star-iron and etched runes; heavy but sings when swung.
A longblade with a thin channel along the fuller; when the command is spoken red sparks gutter along the edge.
A blade cold to the touch; breath fogs where the metal runs and faint frost blooms across the fuller.
A thumb-sized brass hilt that blossoms into a blade of brilliant light when drawn.
A hunter's rapier with a carved arrow motif along the guard and a whisper of focus when pointed at marked foes.
A finely balanced longsword; a dependable magical enhancement for seasoned fighters.
A rapier with copper filigree and a faint crackle when the smith runs their thumb along the guard.
A slender dagger etched with faint runes; useful as a backup weapon or a rogue's trusted blade.
A deceptively simple blade believed to contain the favor of capricious fey; rumors say it sometimes grants wishes.
A cold, gleaming edge rumored to have once been the executioner's blade of a god.
A blade bright as a chapel's stained glass, gilded in holy sigils. The air around it hums with sanctified power.
A crystal phial filled with viscous red liquid; warm to the touch.
A heavier crystal vial whose contents glow faintly; often kept behind the counter for emergencies.
Sacks and crates of mundane ammunition, flasks of blade oil that grant advantage on maintain checks for one day, scraps of mithral for custom work.
Thalorn Embermantle
Shop Atmosphere
“Thalorn keeps a hidden ledger and a whispered "menu" for high-tier buyers — legendary items are not on the shelf and are only sold by secret negotiation, exchange of favors, or special trials (this mirrors DMG guidance that legendary items are rare and rarely available for public purchase). citeturn1search0 Also note: attunement rules (what requires attunement and the three-item limit) are enforced here — many of the weapons listed require attunement and the buyer must spend a short rest bonding to the weapon. citeturn0search1 For baseline rarity-to-price logic and +1/+2/+3 weapon rarities: +1 weapons are uncommon, +2 are rare, +3 are very rare; use the DMG rarity pricing table as the economy backbone. citeturn7search2turn7search3 Canonical examples used in this inventory (Flame Tongue, Frost Brand, Sun Blade) follow their Dungeon Master's Guide / SRD descriptions. citeturn2search0turn3search2”
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