Willow & Wisp Curiosity and Concoctions

Est. 2026 Human Wizard

Willow & Wisp Curiosity and Concoctions

The shop smells faintly of beeswax and citrus. Mara hums tunelessly while she works and insists you try the house tea before buying anything. She keeps a mason ...

MA

Shopkeeper

Mara Henley, a Human Wizard (Lvl 4)

Keeper's Species

Human

2 Potions4 Misc7 Misc1 MiscEst. 1.1k gp

Shop Inventory

(14)
Potions2

A small glass vial of red liquid. Common and reliable first aid for bruises and cuts.

Heal 7 HPRestores hit points when consumed.

A syrupy green potion in a corked vial. Leaves a faint tacky residue on your fingers.

Grants a climbing speed equal to walking speed for 1 hour and advantage on checks made to climb.
Miscellaneous4

A carefully scribed parchment sealed with blue wax. Useful for an emergency heal without a caster prepared.

One-time use to cast the embedded spell as written on the scroll.

A thin scroll etched with sigils that glow faintly when held near magic.

One-time use to cast the embedded spell as written on the scroll.

A scroll whose ink seems to shimmer; commonly kept for guaranteed hits at range.

One-time use to cast the embedded spell as written on the scroll.

A scroll whose margins are covered in tiny notes in an unfamiliar hand. Commonly used by adventurers to examine new loot.

One-time use to cast Identify on an object or magic item.
Miscellaneous7

A stoppered glass flask filled with a viscous, orange liquid. Label reads: FOR TRAVEL USE ONLY.

Thrown splash weapon that ignites on contact. Small chance to continue burning target or object.

A reinforced leather satchel with compartments for bits of bone, chalk, and the like.

Allows a spellcaster to provide most non-costly components on demand.

A palm-sized smoky crystal set on a brass rod. Warm to the touch when a spell is being prepared.

Basic scribing kit for preparing scrolls and copying spells or notes.

A lantern stained with pale blue glass; its flame gives off a serene hum instead of a crackle.

AC +1While lit, grants the holder and allies within 10 feet a small calming effect: advantage on saving throws against being frightened once per short rest.

A small glass jar with a cork; when uncorked for a moment a tiny ball of light dances inside.

Release to create a 10-foot radius bright light or as a distracting burst that gives attackers disadvantage for 1 attack roll against a single target.

A small pouch containing mundane bits: feathers, string, and beads useful for ritual components or trinket-making.

Miscellaneous1

A short wand of blackwood with a copper filigree tip that sparks faintly when waved.

Spend 1 charge to cast a small fiery spark ( fire). Spend 3 charges to cast a stronger flare (equivalent to a basic 1st-level fire effect).
MA

Mara Henley

HumanWizardLvl 4

Shop Atmosphere

The shop smells faintly of beeswax and citrus. Mara hums tunelessly while she works and insists you try the house tea before buying anything. She keeps a mason jar of 'moon pebbles' (harmless glowstones) on the counter that she will trade for a story. If a customer leaves a tiny trinket behind, she pins it to a map behind the counter and will ask about it when they return.
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