Greengate General & Grain

Est. 2025 Human Merchant

Greengate General & Grain

Hedra keeps a ledger full of small sketches of customers and the crops they bring; she often offers a free loaf in exchange for news from the road. Bells at the...

HE

Shopkeeper

Hedra Carrow, a Human Merchant (Lvl 3)

Keeper's Species

Human

14 Misc1 Armor4 Weapons2 PotionsEst. 50 gp

Shop Inventory

(21)
Miscellaneous14

A coarse, filling loaf baked from local rye — keeps for several days if wrapped.

Heal 2 HPSatiating: reduces light hunger effects; roleplay advantage when feeding a hungry NPC.

Coarse oats milled for porridge or baking; keeps well and can be ground further.

Can be mixed with water/milk to make a sustaining meal (feeds one person for a day).

A heavy sack of assorted grains — wheat, rye, and barley — ideal for milling or long-term storage.

Bulky: takes up large portion of pack; can be used to bribe or trade with local bakers.

Barrel of flour milled from Greengate grain — unrefined, but excellent for rustic breads and bannocks.

Heavy; useful as improvised weapon (DM adjudicates).

Sturdy oil lamp with a carved maple frame; throws a soft, steady light.

Provides dim light in 5 ft and bright light in 5 ft? (standard lamp rules).

Sweet, mildly alcoholic mead brewed from local honey — light buzz, pleasant after a hard day's work.

Heal 1 HPDrink provides +1 morale on Charisma checks for 10 minutes if used to charm common villagers (roleplay).

Contains flint, tinder, and a little steel; reliable for starting fires outdoors.

Allows creating fire for campfires or signal fires with standard survival checks.

Clean cloth strips used to dress wounds and stem bleeding.

Heal 1 HPStabilizing aid: automatic stabilise for a dying creature if applied (consumes set).

A cured-hide satchel with multiple pockets — protects grain and small goods from rodents.

Rodent-resistant: +2 on checks to keep contents safe from pests when stored.

A day's pack of dried meats, dried fruits, hard tack, and a small wedge of cheese.

Heal 2 HPProvides basic nourishment for a day; well-suited for long road travel.

Coarse salt for food preservation and animal care.

Used to cure meat and keep livestock healthy; valuable in winter.

A simple kit of snares, caltrops, and noisewire favored by farmers to protect granaries.

Provides a bonus to passive perception for guarding a small area when properly deployed (overnight).

A small, fine-grit stone for sharpening blades and tools.

Sharpening a weapon with this after a short rest grants +1 to damage rolls for one combat (DM discretion).

Thick wool blanket that folds compactly — good for sleeping outdoors and wrapping fragile goods.

Provides comfort: advantage on saving throws versus cold for one night when used as bedding.
Armor1

A thick wool cloak treated to resist rain and wear — popular with traveling laborers.

Grants advantage on Stealth checks in rural/wooded terrain if used to hide among foliage (DM discretion).
Weapons4

A well-balanced oak staff, polished and reinforced with iron bands at the tip and butt.

Can be used as a walking aid; characters proficient with simple weapons use it as a quarterstaff.

A small, sharpened scythe intended for cutting grain heads and brush; useful in a pinch.

Improvised reach weapon; not ideal for combat but common in the fields.

A sharp utility knife with a small silver inlay — used for trimming seed heads and minor chores.

Delicate silver inlay makes the knife slightly more presentable for trades with merchants.

A seasoned staff with scorch marks — still sound and favored by some rangers and woodsmen.

If used in a woodland environment, grants +1 on survival checks to identify tracks (minor flavor).
Potions2

A herbal tincture brewed from willowbark and groundleaf — helps neutralize common farm toxins and rotweed.

Grants advantage on saving throws against common poisons for 1 hour (DM adjudication).

Pre-made poultices of comfrey and plantain — soothes wounds and reduces swelling.

Heal 4 HPWhen applied during a short rest, grants +1 temporary HP for 1 hour.
HE

Hedra Carrow

HumanMerchantLvl 3

Shop Atmosphere

Hedra keeps a ledger full of small sketches of customers and the crops they bring; she often offers a free loaf in exchange for news from the road. Bells at the shop's rafters tinkle differently depending on whether a traveler or a cart full of grain arrives, and Hedra will quietly lower prices by a copper for anyone who can name the old oak at the crossroads by its folk name ('Whisperroot').
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