Marl's Sundries and Provisions

Est. 2025 Human Commoner

Marl's Sundries and Provisions

The shopkeeper stamps a small mark on every purchase with an inked brass seal shaped like a cog. He hums an off-key tune while weighing coins and offers a free ...

MA

Shopkeeper

Marl Buckle, a Human Commoner (Lvl 3)

Keeper's Species

Human

16 Misc2 Weapons2 Armor1 PotionsEst. 46 gp

Shop Inventory

(21)
Miscellaneous16

A length of pine soaked in pitch on a wooden handle. Simple, reliable light source.

Provides bright light in 10 ft and dim light for a further 10 ft while burning.

Cheap light for indoor use and marking routes.

Each candle burns for around 2 hours.

Sturdy hemp rope, well-suited for climbing, hauling and traps.

Small iron spikes for anchoring rope to rock or timber.

Used to strike sparks and light tinder; essential for anyone who travels.

A compact kit for reliably starting fires in the field.

Grants a dependable chance to light torches or small fires even in damp conditions.

A common pack for carrying rations, torches, ropes and small loot.

Basic bedroll for sleeping outdoors; keeps most of the damp out and provides modest comfort.

A portable container for water or other liquids.

Preserved food for travel. Bulk-rationed and cheap.

A vessel used to hold lamp oil or potions.

Scented or plain oil for lighting; clean-burning and stored in a corked flask.

A metal lantern with a hinged hood and glass to protect and focus the flame.

When lit, provides bright light for 15 ft and dim light for an additional 15 ft.

Looks ordinary but contains a clever hidden compartment.

Conceals up to 1 oz of items; easy to detect with a careful search or keen eye.

A tailor's needle sized for field repairs; handy to have.

A simple glass prism accessory that improves lantern usefulness for careful work at night.

When fitted to a hooded lantern, the prism focuses light to reduce smoke-blindness and clarifies small details within the lantern's bright arc (narrative benefit; no mechanical bonus beyond referee adjudication).
Weapons2

Simple bludgeon favored by townsfolk and watchmen; reliable and cheap.

A basic short sword of good iron, serviceable for new adventurers.

Armor2

Light armor favored by scouts and low-level fighters; modest protection without heavy encumbrance.

AC +2

Basic round shield that helps deflect blows in combat.

AC +1
Potions1

Common first-aid kit sold to travelers and watchmen.

Heal 2 HPHeals minor cuts and bruises; restores 2 HP when applied (non-magical).
MA

Marl Buckle

HumanCommonerLvl 3

Shop Atmosphere

The shopkeeper stamps a small mark on every purchase with an inked brass seal shaped like a cog. He hums an off-key tune while weighing coins and offers a free cup of thin broth to anyone who will listen to his 'latest rumor' about fish markets.
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