Starforge Armory

Est. 2025 Warforged Artificer

Starforge Armory

Mira-7 keeps a glass display case of 'curio tech'—a rotating assortment of tiny starstones, broken chronometers, and a single dancing mote of captured plasma. S...

MI

Shopkeeper

Mira-7 "Mira-Forge", a Warforged Artificer (Lvl 8)

Keeper's Species

Warforged

8 Armor3 Weapons1 Potions2 MiscEst. 23.8k gp

Shop Inventory

(14)
Armor8

Light armor woven from polymer-leather and microstarfilaments. Good protection with freedom of movement and faint luminescent stitching.

AC +12Faint glow in darkness; once per day the wearer can cast disguise self (visual only) for 10 minutes to change the armor's visible pattern.

A mid-weight chain shirt reinforced with ceramic microplates—reliable for boarding actions and ship maintenance.

AC +13Reinforced plates grant advantage on saving throws against being pushed or knocked prone while on a vessel.

Heavy plate plated with a veinlike alloy that seems to drink starlight. This is a magical +1 plate harnessed for dangers in vacuum and void-surfing.

AC +18Grants resistance to cold damage and disadvantage on checks to suffocate if wearing a sealed helmet. Once per long rest, the wearer can cast feather fall as a reaction (affects only wearer).

A composite shield braided with nebular glass and filigree circuits. Compact, but hums faintly when danger is near.

AC +2This shield grants a bonus to AC while wielded. Once per short rest, the wielder can expend a reaction to gain resistance to one incoming elemental damage type (fire, cold, lightning, acid) from a single attack.

A pair of airtight gauntlets that attach to most armor seals, preserving dexterity for tools and weapons.

When attached to a properly sealed helm/armor, grants advantage on sleight of hand and tinker's checks in zero-atmosphere conditions.

High-collared boots with micrograv stabilizers. Useful for walking on curved hulls, low-gravity decks, and boarding lines.

Wearer can ignore difficult terrain created by zero-g environment and can move along vertical surfaces at half speed. Once per long rest, the wearer can reduce fall damage by half for 1 minute.

A polished helm with an integrated HUD and filters for vacuum and radiation spikes.

AC +1Provides +1 to Perception checks involving sight, and grants advantage on Wisdom (Survival) checks to navigate celestial hazards. Protects from bright flashes (advantage on saves vs being blinded).

A cloak of shimmering threads that re-weaves itself in response to attacks, ideal for scouts and infiltrators.

AC +11Functions as +1 studded leather (if worn over leather). Once per short rest, when you are targeted by a melee attack, you can cause the cloak to ripple, imposing disadvantage on that attack.
Weapons3

A finely balanced longsword with a channel for ion pulses. The blade's edge crackles faintly in low pressure.

Atk Once per short rest the wielder can deliver an Ion Strike: the next hit deals an extra lightning damage and ignores resistance to slashing (if the target has resistance).

A spear with a collapsible gravitic core—useful as a thrown weapon for boarding skirmishes.

When thrown, the lance reduces the target's speed by 10 feet until the end of their next turn (save Strength to resist) as the gravitic module drags them.

A compact sidearm that fires short bursts of searing plasma. Common among ship engineers and deckhands.

Counts as a finesse ranged weapon for the purposes of attacks; on a critical hit, target catches light flame— fire damage at the start of its next turn (DEX save negates).
Potions1

A vial of golden, effervescent serum synthesized from biogel and starflower extracts.

Heal 2 HPHeals hit points when consumed (standard potion of healing).
Miscellaneous2

A compact kit containing micro-solder, flux filaments, spare plasma cells, and adhesives for emergency field repairs.

Grants advantage on Intelligence (Tinker/Smith) checks to repair small devices and armor in the field. Can restore hit points to an unattended construct per hour of work (max 4 hours) without spells.

A pocket canister of polymer sealant used to patch small hull or suit breaches temporarily.

Seals a breach for up to 24 hours; grants advantage on checks to prevent suffocation for up to 10 minutes in a patched compartment.
MI

Mira-7 "Mira-Forge"

WarforgedArtificerLvl 8

Shop Atmosphere

Mira-7 keeps a glass display case of 'curio tech'—a rotating assortment of tiny starstones, broken chronometers, and a single dancing mote of captured plasma. She hums old navigation shanties while she works and will haggle in favors (repair work, rare schematics) rather than pure coin on occasion.
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