The Shadowed Alcove

Est. 2025 Tiefling Warlock

The Shadowed Alcove

The shop seems larger inside than out; shadows crawl along the shelves as if alive. Lirael hums no melody but murmurs names when customers browse; she prefers b...

LI

Shopkeeper

Lirael Voss, a Tiefling Warlock (Lvl 12)

Keeper's Species

Tiefling

3 Misc2 Weapons6 Misc2 Potions1 ArmorEst. 48.9k gp

Shop Inventory

(14)
Miscellaneous3

A deep-black cloak that seems to drink light. Its hem ripples like a surface of ink when the wearer moves.

AC +1Once per short rest, as a bonus action the wearer can teleport up to 60 feet to a space in dim light or darkness and become lightly obscured until the end of their next turn. While attuned, the wearer has advantage on Stealth checks made in dim light or darkness.

A simple iron band with a tiny seam that looks like a closed eyelid.

Three times per long rest, you can cast shadow blade (spell save ) or, as a reaction when a creature you can see within 30 feet is reduced to 0 HP, attempt to retain their shadow as an incorporeal tether: the target must succeed on a Constitution save () or its shadow remains pinned, granting you advantage on attacks against that creature's allies for 1 minute.

A pendant bearing a polished piece of onyx in a silver frame carved with tiny moons.

AC +2Once per long rest, when reduced to 0 HP, the wearer instead drops to 1 HP and is surrounded by a 10-foot aura of dim magical darkness for 1 minute. While in the aura, the wearer gains resistance to necrotic damage.
Weapons2

A slim dagger forged from strangely dull metal; black runes run along the blade and shimmer when exposed to moonlight.

Atk On a hit, the wielder can choose to deal necrotic damage instead of piercing. Once per long rest, the wielder can cast darkness centered on the dagger's tip (save ).

Arrow shafts painted a matte black, arrowheads cold to the touch.

Arrows are treated as magical for overcoming resistances. On hit, target takes an extra necrotic damage if in dim light or darkness.
Miscellaneous6

A pair of glass monocles whose lenses are smoked and speckled like a night sky.

Grants darkvision out to 120 feet. While worn, once per long rest you can cast detect thoughts (target save ) but only while in dim light or darkness.

A brass lantern filled with a faintly pulsing, smoky flame that emits no heat.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet when activated. While lit, creatures of the incorporeal type are forced into the Ethereal Plane if they end their turn within the bright light (Wisdom save to resist).

A tightly rolled parchment sealed with black wax. The script shifts when watched from the corner of your eye.

Spell effect: Creates multiple 10-foot-radius pockets of magical darkness that move slowly outward from chosen points and obscure an area. (DMG/DM option: uses darkness/major image-like mechanics.)

Small obsidian beads that feel like cooled lava; thrown onto a surface they dissolve into a patch of dark mist.

Each bead creates a 5-foot-diameter pocket of dim light-to-darkness for 1 minute (concentrated shadows). Useful for stealth or rituals.

A glass phial containing a shifting, starless fog. The mist never condenses.

Used as a spell component for shadow-themed rituals; when poured onto the ground (action) it creates a 20-foot-radius area of magical darkness for up to 10 minutes. Creatures with Truesight can see through it. Can fuel certain shadow item recharges.

A heavy tome bound in black leather embossed with eclipsed moons. Pages are lined with marginalia in many hands.

Contains rituals and spells centered on shadow manipulation (provides a new ritual spell appropriate for warlocks, clerics, or wizards: 'Veil of Endless Night' — DM-custom ritual). Grants a bonus to spell attack rolls for shadow spells when studied for a long rest.
Potions2

A vial of viscous ink-black liquid that emits no scent. Drinking it stains the throat with a faint silver-black film.

For 1 hour, you gain advantage on Dexterity (Stealth) checks and can attempt to Hide even when only lightly obscured by dim light or shadow. If you are in bright light, the potion has no effect.

A cloudy, silver-black elixir that makes noises seem distant when consumed.

Grants temporary etherealness for up to 1 minute (as the etherealness effect); once used, the drinker cannot be made ethereal again for 24 hours.
Armor1

Soft-soled boots that leave no print and seem to absorb sound.

AC +1Grants +1 to AC while wearing (these are light magical footwear). Once per short rest, when you take the Disengage action you can teleport up to 30 feet to a space in dim light or darkness.
LI

Lirael Voss

TieflingWarlockLvl 12

Shop Atmosphere

The shop seems larger inside than out; shadows crawl along the shelves as if alive. Lirael hums no melody but murmurs names when customers browse; she prefers bargains paid in unusual favors or information and sometimes refuses plain coin for prized items. The shop reorganizes itself at dusk — items shift a few inches nightly, and on moonless nights a small door behind the counter opens to a corridor she claims 'leads to the city's dark memory.'
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