The Brass Spur

Est. 2025 Half-Elf Artificer (Battle Smith)

The Brass Spur

The Brass Spur smells of oil, gunpowder, and the faint tang of ozone. Brass gears line the counter and a small clockwork songbird perches on a lampstand, chirpi...

BR

Shopkeeper

Bryn "Copper" Marlowe, a Half-Elf Artificer (Battle Smith) (Lvl 6)

Keeper's Species

Half-Elf

1 Weapons2 Misc7 Misc1 Armor1 Misc1 Potions1 Misc1 Misc1 Misc1 MiscEst. 2.1k gp

Shop Inventory

(17)
Weapons1

A heavy, brass-framed single-shot pistol with a wound-spring clockwork action. Uses ammunition (bullets) and must be wound between shots (1 minute to rewound fully or reload normally).

Designed to accept tinker's upgrades; works with custom alchemical rounds sold separately.
Miscellaneous2

A braided rope of copper wire and ether-silk that hums faintly. When thrown and commanded, it extends up to 30 ft and can reel a Medium creature toward the user.

Once per short rest, as an action you can command the lariat to extend and pull a creature (Strength save negates).

Brass-rimmed goggles with adjustable lenses and a flip setting for darkness and magnification.

Grants darkvision out to 60 ft while worn or, once per long rest, grants advantage on one Perception (sight-based) check.
Miscellaneous7

A compact brass box with a coiled cable and a small steam-cylinder. Fires a grapnel and reels up to 600 lb quickly.

Can fire grapnel up to 60 ft. Reels at 20 ft/sec. Requires a flask of engineer's steam-charge (sold separately) each 10 uses.

A small brass tube that emits a thick cloud of smoke when struck against a surface.

Produces a 10-foot-radius heavily obscured area for 1 minute. 10 uses per tube; one-use if thrown and shattered.

A well-organized case of fine tools, spare gears, oils, and calibration lenses — a step above standard artisan tools.

Grants +2 to checks using Tinker's Tools for repairing or modifying clockwork/steam devices. May be used to jury-rig a nonmagical item temporarily ( bonus, lasts 1 hour).

A leather bandolier fitted with pouches for vials, lockpicks, spare springs, and a foldaway wrench.

Provides advantage on a single Sleight of Hand or Thieves' Tools check once per short rest (as the kit provides the right tool at the right moment).

Reinforced leather with spring latch for quick draws and a stabilizer strap for firing from the hip.

Once per short rest, drawing your holstered firearm is a free object interaction (no action required).

A finely drawn map showing the old iron railway lines, water stops, and maintenance tunnels around the region.

Reveals secret maintenance access points: advantage on one Navigation check when planning to travel along or sabotage rail lines.

A compact device that emits heat for warmth or to keep lubricants fluid in cold weather.

Provides warmth equivalent to a small campfire in a 5-ft radius for up to 8 hours on one charge.
Armor1

Long leather coat with sewn bronze whisper-plates that give slight ballistic resistance while retaining mobility.

AC +12Counts as studded leather armor (+1 AC over leather). Advantage on checks to resist wind or sand in storms.
Miscellaneous1

Handcast lead-and-copper rounds infused with volatile compounds. Each round is labeled (flash, incendiary, shrapnel).

Flash: target blinded until end of next turn (Con save ). Incendiary: deals + fire. Shrapnel: +1 piercing to target and 1 piercing to adjacent creature (1 target only).
Potions1

A glass vial filled with a viscous, amber liquid. Heals serious wounds.

Heal 4 HPWhen consumed, restores HP (standard D&D 5e greater healing).
Miscellaneous1

A small brass cartridge scribed with sigils that, when loaded into a compatible firearm and fired, releases a stored 1st-level spell effect.

Holds a single 1st-level spell (commonly: burning hands, thunderwave, or chromatic spray). Firing the cartridge uses the stored spell. Consumed on use. Requires attunement by an artificer or spellcasting user to create.
Miscellaneous1

A small metal flask that detonates with a concussive blast on impact.

Creature in area must make a Con save or be deafened for 1 minute. Fragile: detonates if dropped from >10 ft.
Miscellaneous1

Sturdy leather boots with hidden bronze plates in the heels and a springed spur for mounted combat.

Grants a bonus to checks made to remain mounted or dismount safely. Once per long rest, can add +2 to a Dexterity (Acrobatics) or Strength (Athletics) check to resist being knocked prone.
Miscellaneous1

A parchment scroll containing a single casting of feather fall.

Consumption releases a feather fall effect as per the spell. Usable by anyone who can read common script (spell scroll rules apply).
BR

Bryn "Copper" Marlowe

Half-ElfArtificer (Battle Smith)Lvl 6

Shop Atmosphere

The Brass Spur smells of oil, gunpowder, and the faint tang of ozone. Brass gears line the counter and a small clockwork songbird perches on a lampstand, chirping mechanical tunes at set hours. Bryn talks to machines as if they're gossiping neighbors and insists on calling coins "cogs" in jest; she's apt to offer a free minor repair to anyone who brings a broken trinket and will haggle with customers who compliment her bird.
Visual sheet

Turn The Brass Spur into a sheet

A high-res, share-ready sheet you can post or print.