Nejnteno's Scaled Sundries

Est. 2025 Lizardfolk Ranger

Nejnteno's Scaled Sundries

Nejnteno is laconic and smells faintly of smoked reeds. He pays better for fresh hides and service (hunting, patrols) than for coin—offer trade and he listens. ...

NE

Shopkeeper

Nejnteno, a Lizardfolk Ranger (Lvl 4)

Keeper's Species

Lizardfolk

15 Misc5 Weapons3 Armor1 PotionsEst. 252 gp

Shop Inventory

(24)
Miscellaneous15

A resin-soaked reed bound to charcoal—bright for a short while, favoured by marsh hunters.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet; burns about 1 hour.

Charred flints and fat string inside a waterproofed bark case—how the people of Ahmictlapitztoqui start fires in the fog.

Used to quickly light torches and campfires even in damp conditions.

Braided local hemp, treated with resin to resist mildew.

A padded roll of reeds and cured hide. Keeps the damp at bay better than plain straw.

Sturdy bundle of treated hide and woven reeds, with loops for tools and trinkets.

Sealed hide waterskin with a stopper of woven reed—keeps water drinkable longer in marsh air.

Dried, smoked river fish and compressed root cakes favored by swamp hunters—lasts for days if kept dry.

Hearty; many hunters claim the flavor steadies the hand in a hunt.

A small kit of reed lines, bone hooks, and chiselled sinkers—good for catching swamp fish and small beasts.

A simple dozen-and-more of wooden shafts with trimmed feather fletching and barbed bone points.

A strong woven net used for trapping birds, fish, and small beasts; useful in marsh ambushes.

Handy for hunters; may tangle when wet if not treated.

A pungent ointment made from cured bark and marsh herbs. Largely used to staunch wounds and prevent infection.

Heal 3 HPHeals about HP (healingAmount listed as average 3); reputed to keep sores from festering.

A luxurious cloak made from the rare Nyacatl river-cat pelt. Deeply prized in Ahmictlapitztoqui—now scarce after raids.

Exceptional warmth and a natural reed-like pattern that aids concealment in marshes (flavour; mechanical effects are DM's decision).

Knives, scrapers, and hooks for preparing pelts and hides for trade.

A whole pelt from the Nyacatl river-cat—valuable raw material for craftsmen and traders.

A rough necklace of sharpened Murklin fangs—meant to intimidate and show a hunter's kill.

Worn as a token of prowess; may make local hunters more sympathetic when traded.
Weapons5

A balanced fighting knife with a keen flake of obsidian or sharpened steel—favoured as a tool and weapon.

Obsidian blades cut cleaner but are more brittle; steel option available for +1 gp.

A versatile hunting spear with a hardened point—thrown or used in melee.

A yoked shortbow of seasoned swamp-wood, strung with sinew. Light and reliable for hunting in dense reeds.

Designed to be compact for use in tangled marshes.

A reed blowgun, carved smooth—quiet and deadly for delivering darts across short distances.

Suited for stealthy hunters who prefer silent strikes.

Fine darts tipped with bone; sometimes coated with swamp plant irritant (non-lethal unless ordered).

Darts can be purchased untreated or with mild irritant coating (no mechanical poison benefits).
Armor3

Tanned hide armor—light, flexible, and favoured by scouts and hunters.

AC +11

Heavier hide taken from hardier swamp beasts. Slightly more protective and treated against mildew.

AC +12Good camouflage in reeds; keeps warmth in foggy nights.

A stout wooden shield wrapped and reinforced with cured alligator hide—resistant to rot and biting creatures.

AC +2Functions as a standard shield (+2 AC).
Potions1

A small phial of red liquid from a traveling apothecary—restores vitality to the wounded.

Heal 7 HPRestores hit points when consumed (standard Potion of Healing).
NE

Nejnteno

LizardfolkRangerLvl 4

Shop Atmosphere

Nejnteno is laconic and smells faintly of smoked reeds. He pays better for fresh hides and service (hunting, patrols) than for coin—offer trade and he listens. He will test nonmagical gear by dipping it in the swamp canal outside his stall; items that resist rot are prized. He speaks in short hisses and clicks; if pleased he'll hum an old hunter's chant while he packs your purchase. He rarely sells many potions—keeps only a couple and acquires more through contact with Tepetlani or travelling traders. Haggling is expected; he treats lying harshly and will mark you (verbally) if he suspects deception.
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