Gossamer's Petty Misfortunes

Est. 2026 Rock Gnome Artificer

Gossamer's Petty Misfortunes

Everything in the shop appears immaculate and finely made; however each item carries a small, amusing curse that is more likely to cause embarrassment than real...

MI

Shopkeeper

Mirna Gossamer, a Rock Gnome Artificer (Lvl 9)

Keeper's Species

Rock Gnome

5 Potions3 Misc6 Misc2 MiscEst. 702 gp

Shop Inventory

(16)
Potions5

A clear glass phial sealed with a cork and a tiny stitched ribbon. The liquid inside glows warmly and feels comforting to the touch. Looks exactly like a perfectly ordinary healing potion.

Heal 7 HPAfter drinking, the imbiber emits a soft, involuntary hiccup that smells faintly of lavender for 1 hour. While the scent persists the drinker has disadvantage on Dexterity (Stealth) checks.

A squat vial wrapped in gilded wire. Warm to the skin and pleasantly sweet. Works as expected, aside from the cosmetic side effect.

Heal 14 HPHair or a small patch of fur on the drinker changes color randomly (bright blue, pale green, streaked silver) for days. Harmless but very conspicuous.

A small amber vial labeled in an elegant hand. The liquid is slightly viscous and smells of bitter almonds. Promises protection from poisons but carries a petty aftereffect.

After use, the imbiber becomes faintly nauseous and has disadvantage on Charisma (Performance) checks for 1 hour.

A thimble-sized phial filled with a pearly liquid. When uncorked it casts a small, controllable pool of light.

The light is accompanied by faint, polite applause whenever darkness is banished; the applause is audible within 10 feet and can be embarrassing in stealth or somber situations.

Beautifully decorated, this bottle promises to grease social wheels and brighten performances for a brief moment.

After effect, the drinker sneezes loudly in an oddly musical way for the next hour, possibly disrupting social situations.
Miscellaneous3

A heavy glass vial with a wax-sealed cork and a braided leather strap for carrying. The interior holds a viscous, glowing liquid that smells faintly of burnt sugar.

On a critical hit the flask emits a shower of harmless glitter that sticks to the thrower for 1 minute, giving away their position (disadvantage on Stealth). Occasionally fizzles harmlessly instead of igniting (10% chance).

A narrow phial of pale green liquid that hisses if you breathe near it. The glass is cold and there is a faint sour odor.

After contact the user finds small patches of their clothing mottled with harmless, colorful stains that cannot be removed for 24 hours.

Shaped like a curled conch, the whistle fits neatly between two fingers and is polished to a shine.

After use the blower's pockets are left full of harmless but embarrassing invisible confetti that dissolves after an hour.
Miscellaneous6

A small oiled leather bottle that sloshes reassuringly. It looks ordinary and smells faintly of cedar.

When poured or used the oil emits an obnoxious, high-pitched squeak for rounds whenever someone walks while wearing boots soaked in it, making stealth more difficult.

A tiny silver thimble with a chip of jet set in its rim. Perfect for scribes and artists who hate refilling inkstands.

Every few uses the ink produces overly dramatic calligraphy that is impossible to read after 24 hours unless soaked in vinegar.

A round bar of soap wrapped in ribbon and labeled 'For Clean Wounds'. Smells like citrus and cedar.

Heal 1 HPThe clean scent attracts tiny moths for 24 hours; moths are harmless but persistent and will cluster around bright fabrics or shiny trinkets.

A pinch of golden powder in a waxed paper envelope. Very fine and very sparkly.

When sprinkled, it produces the intended effect but leaves a tiny smiling face stamped on the nearest coin. The stamped coin cannot be used as currency for 24 hours without cleaning.

A slim glass flask with a brass rim. The liquid inside tastes faintly of whatever was nearby when it filled.

The flask politely borrows a teaspoon of liquid from the nearest cup or body of water when it refills, often leaving a tiny damp ring where it took the sip.

An organized little satchel designed for traveling apothecaries. Everything inside is perfectly clean and ready for use.

Vials seem to whisper mild encouragements to whoever handles them, which is comforting but sometimes distracts spellcasters at crucial moments.
Miscellaneous2

A leather roll with small vials and clean bandages. The surgeon's needle is neatly tied in place. Works exactly like a normal healer's kit aside from a silly humming quirk.

Heal 7 HPOnce per day a random bandage will glow faintly and hum for a minute when used, attracting curious insects (roleplay nuisance).

A wooden chest with brass fittings that opens to reveal a spotless, well-organized toolkit. Everything looks brand new and lovingly maintained.

Tools gain a faint will of their own and occasionally rearrange themselves overnight; useful but maddening. Items set out to dry may be found stacked in odd formations in the morning.
MI

Mirna Gossamer

Rock GnomeArtificerLvl 9

Shop Atmosphere

Everything in the shop appears immaculate and finely made; however each item carries a small, amusing curse that is more likely to cause embarrassment than real harm. Shelves are labeled in a cheerful, looping hand and the air smells faintly of lemon and ozone. A patchwork cat made of stitched silk sits on the counter and rearranges the labels when the owner is not looking. Owner hums an off-key tune that causes ink to dry in ornamental patterns.
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