Stonehand General & Provisions

Est. 2025 Dwarf Fighter

Stonehand General & Provisions

Borin counts every coin with a brass abacus and hums an old militia song while he works. He'll haggle if you swap a good story or useful item; gives a free chun...

BO

Shopkeeper

Borin Stonehand, a Dwarf Fighter (Lvl 6)

Keeper's Species

Dwarf

20 Misc1 Misc3 Weapons3 Armor3 PotionsEst. 4.1k gp

Shop Inventory

(30)
Miscellaneous20

Sturdy 50-foot hempen rope, well-knoted and treated against rot.

None; rated to hold 1,000 lb without specialist knots

Ten standard torches. Each burns 1 hour and sheds bright light for 20 ft.

Standard torch effects; combustible

Dried meats, hard biscuits, and salted herbs — decent enough to keep an adventurer going.

None

Leather waterskin with a cork stopper, holds about 4 pints.

None

A rugged bedroll that will keep most weather off you; fills with straw.

None

Matches, flint, and tinder in a small iron box; useful for lighting torches and campfires.

Contains enough tinder to light 20 fires

Bandages, salves and equipment to stabilize and tend wounds (10 uses).

Stabilizes a dying creature without a Medicine check; 10 uses

Pitons, boot tips, gloves, iron spikes, and a 50-ft hempen length ready for ascents.

Includes 10 pitons and a hammer

A small flask of lamp oil; can be used in lanterns or as an improvised incendiary.

Flammable; deals minor burn if ignited

Stout iron spike, useful for anchoring ropes or makeshift traps.

Durable; can be hammered into stone or earth

A small iron lantern with a movable hood; holds oil and sheds bright light 30 ft.

Hood reduces glare and can be closed to dampen light

Twenty iron-tipped arrows, fletched with local feathers.

Standard ammunition

A bitter compound that fights common venoms.

Advantage on saving throws vs. poison for 1 hour after use

A simple-looking canvas sack that opens into an extradimensional space.

Contains up to 500 lb, 64 cubic ft; always weighs 15 lb

A finely woven cloak that seems to sit closer to the wearer’s shoulders.

+1 to AC and saving throws while worn

A brass-handled torch that emits light like a normal torch but never consumes fuel.

Sheds bright light for 20 ft and dim for 40 ft; never consumed

A hand-drawn, partially accurate map of the disused Silvercap mining tunnels and surrounding trails.

Marks a few known collapsed areas and a secret supply cache (may be outdated)

A loud pewter whistle; useful for alerting allies or calling livestock.

Audible up to 300 ft in quiet terrain

Hooks, line, sinkers, and a small net folded into a canvas pouch.

Good for catching freshwater fish

A small carved symbol of a common regional deity; useful as a focus for clergy.

Serves as a spellcasting focus for divine casters
Miscellaneous1

Picks, files, and tension wrenches in a leather roll; standard for any burglar.

Used to attempt lockpicking and disarming traps
Weapons3

A compact crossbow ideal for ranged hunters and guards.

Reload 1 bolt; range 80/320

Well-balanced steel longsword; a favorite among town guards.

Normal weapon quality

A well-made longsword with a faint blue sheen to the blade. Enchanted with a bonus.

Atk Grants +1 to attack and damage rolls
Armor3

Sturdy wooden shield with an iron rim; good protection for levies.

AC +2Provides +2 to AC while wielded

Light armor with metal studs for modest extra protection.

AC +12Base AC 12 + Dex modifier (max natural)

Flexible chain mail worn beneath a gambeson — favored by scouts.

AC +13Base AC 13 + Dex modifier (max 2)
Potions3

A red vial that mends minor wounds when drunk.

Heal 7 HPHeals hit points when consumed

A larger crystal vial containing a shimmering restorative brew.

Heal 14 HPHeals hit points when consumed

A slick, green potion that makes hands and feet cling better to vertical surfaces.

Grants advantage on Strength (Athletics) checks to climb and a climb speed equal to walking speed for 1 hour
BO

Borin Stonehand

DwarfFighterLvl 6

Shop Atmosphere

Borin counts every coin with a brass abacus and hums an old militia song while he works. He'll haggle if you swap a good story or useful item; gives a free chunk of smoked jerky to kids and a slight discount to those who speak Dwarvish. Keeps a locked chest behind the counter that he eyes nervously whenever talk turns to the town watch.
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