Luminous Nocturne: Curios & Implements of the Veil

Est. 2025 Rakshasa Cleric (Exorcist-flavored)

Luminous Nocturne: Curios & Implements of the Veil

Hazir is polite, softly amused, and speaks in clipped, musical Common with interspersed Aqiyli (an archaic desert tongue). He smells faintly of oud and jasmine ...

HA

Shopkeeper

Hazir al-Qamar, a Rakshasa Cleric (Exorcist-flavored) (Lvl 6)

Keeper's Species

Rakshasa

2 Potions4 Weapons2 Armor2 Misc4 MiscEst. 1.9k gp

Shop Inventory

(14)
Potions2

A small vial of silvery liquid that warms when uncorked. Heals minor wounds.

Heal 1 HPHeals HP (standard Cure Light potion effect). The scent briefly calms restless spirits.

A vial that tastes faintly of myrrh; grants a +1 resistance bonus to saves vs. evil-aligned effects for 1 minute/level (minor potency).

Resistance 1 vs. evil-aligned spells and effects for 10 minutes (1 minute/level, typical for low-level parties assume 10 minutes for party level).
Weapons4

A curved blade favored in desert climes. Balanced for swift cuts; haft wrapped in dark leather with a rune-etched pommel.

Non-magical but finely balanced (counts as masterwork for skilled craftsmen if requested for extra 300 gp).

A scimitar whose edge has been silvered to better affect creatures harmed by silver. The silvering is partial but effective against lesser fiends and undead.

Counts as silvered weapon (deals normal damage but overcomes damage reduction vulnerable to silver).

A yew shortbow strung taut; good for mid-range encounters with an exotically carved grip depicting crescent moons.

Composite strength not applied (can be made composite for +bonus at extra cost).

A slender dagger with a darkened blade and a faint blue sheen; crackles whisperingly when aimed at an evil creature.

Atk +1 magical dagger. Against evil outsiders and undead, deals additional 'holy' damage on a hit. Once per day can emit a 10-foot radius aura that grants +2 to saves vs. fear for 1 minute.
Armor2

Flexible leather armor dark as midnight, reinforced with small studs — favored by scouts and occultists.

AC +2The dye reduces shine, granting a +1 circumstance bonus on stealth checks in dim light.

A set of scale mail with faint protective runes etched beneath the plates. Heavier but sturdy against claws and teeth.

AC +4Ethereal etchings provide a +1 sacred resistance on saves vs. fear while worn (minor occult blessing).
Miscellaneous2

A parchment bearing prayers and wards against evil. When read, it creates a brief ward like the spell.

Functions as Protection from Evil 1st-level effect for standard duration based on caster level (useful to shield against mind control and summoned fiends).

A tightly rolled scroll that, when activated, sends a reliable bolt of force at a target.

Casts Magic Missile at caster level 1 (single missile ).
Miscellaneous4

A bundle of night-scented incense used in rites to sanctify a space and disrupt lesser undead presence.

When burned in a 10-minute ritual, gives a +2 morale bonus on Will saves vs. fear and a +1 deflection-like bonus vs. undead for 1 hour in the space.

A crystalline salt dissolved in amber liquid. Applied to weapons or thresholds, it repels minor fiends and weak undead.

If applied to a weapon (10 minutes prep), that weapon deals an additional +1 holy damage vs. evil outsiders/fiends for 1 hour per dose.

Small metal discs etched with lunar sigils. Tied near beds or doors to discourage possession and the unwelcome gaze.

Each charm grants a bonus to Will saves when in direct contact (limited, circumstantial).

High-quality parchment suitable for scribes to inscribe spells or rituals.

HA

Hazir al-Qamar

RakshasaCleric (Exorcist-flavored)Lvl 6

Shop Atmosphere

Hazir is polite, softly amused, and speaks in clipped, musical Common with interspersed Aqiyli (an archaic desert tongue). He smells faintly of oud and jasmine and always offers sweet tea before haggling. Though a rakshasa, he openly detests uncontrolled fiendish cruelty and provides information and items specifically aimed at countering evil — sometimes at a discount if the buyer promises to use them against true evil. He refuses to sell items that would enable wanton slaughter of innocents. The shop's lanterns are never extinguished; shadows move just out of the corner of sight. Hazir will silently observe customers until they confess a dark intent, then subtly refuse service.
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