Vist's Gatearmory

Est. 2025 Human Artificer

Vist's Gatearmory

The shop sits near the Wide, facing the harbor. A carved wooden gate motif hangs above the door. Vist greets every customer with a tap of hammer on anvil and a ...

HE

Shopkeeper

Helwin Vist, a Human Artificer (Lvl 7)

Keeper's Species

Human

9 Weapons3 Armor2 Potions4 MiscEst. 10.3k gp

Shop Inventory

(18)
Weapons9

A reliable, well-balanced glaive forged for battlefield use. Heavy steel head, ash haft wrapped in leather.

A superbly forged glaive from Vist's personal line. Smoother swing and near-perfect balance; favored by officers.

Grants advantage on performance checks when used in ceremonial displays.

A +1 glaive tempered with trace runes carved from the bones of a sea wyrm. Lightweight for its size.

Atk Once per long rest, the wielder can cast feather fall on themselves and up to five willing creatures within 30 ft.

A signature piece stamped with a stylized gate motif. Rumored to have seen service on the city walls.

Atk On a critical hit, deals an extra slashing damage. Usable once per short rest.

A sturdy longsword, useful for fighters and paladins. Balanced for both slashing and thrusting.

A practical short sword with a keen edge and leather-wrapped hilt.

A longbow made from yew and oak composite, strung and ready with a quiver notch.

A heavy crossbow with iron bow and reinforced stock. Comes with a single spare string.

An exceptionally rare and tempered glaive with deep blue runes. Vist keeps this locked unless a trusted, prepared buyer arrives.

Atk Grants +2 to attack and damage. Once per long rest, the wielder may expend an attack to force a failed Strength saving throw () to be pushed 15 ft and knocked prone.
Armor3

A solid round shield that adds protection to any front-line combatant.

AC +2

Chain mail suitable for city guards and mercenary captains. Well maintained and oiled.

AC +16

A chain shirt offering moderate protection without the noise of heavier armor.

AC +13
Potions2

A common potion of healing, sealed with wax and labeled in neat script. Useful in any fight.

Heal 7 HP

A stronger healing potion for tougher wounds; kept behind the counter and sold to trusted customers.

Heal 14 HP
Miscellaneous4

A smith's sharpening kit. Includes stones, oils, and instructions from Vist's shop.

Using the kit to sharpen a weapon grants the wielder a bonus to attack rolls with that weapon for 1 day (flavor; requires DM approval).

A vial of silvery oil customers use before a single important fight. Popular with caravan guards.

When applied, grants +1 to attack rolls with that weapon for 1 hour. Not permanent; not stackable with other magical bonuses.

A quiver-ready bundle of arrows for bows; good straightness and balance.

Weapon maintenance kit including spare crossbow string and basic repair tools.

HE

Helwin Vist

HumanArtificerLvl 7

Shop Atmosphere

The shop sits near the Wide, facing the harbor. A carved wooden gate motif hangs above the door. Vist greets every customer with a tap of hammer on anvil and a blunt assessment of their fighting style. He keeps a ledger with names of known mercenaries and a board of 'wanted' blade repairs. If you hum along with his tempering tune, he might give a small discount. He dislikes bright colors on weapons and will polish anything that smells of seawater.
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