Ironhand Armaments & Smithery

Est. 2025 Human Fighter (armorsmith/merchant)

Ironhand Armaments & Smithery

The shop is thick with the scent of hot iron and oil; anvil-sparks catch the light near the door. Brom, one hand replaced years ago with a well-crafted prosthet...

BR

Shopkeeper

Brom 'Ironhand' Merick, a Human Fighter (armorsmith/merchant) (Lvl 5)

Keeper's Species

Human

4 Weapons3 Armor5 Misc1 Potions1 Misc1 Misc2 MiscEst. 2k gp

Shop Inventory

(17)
Weapons4

Well-forged steel dagger with a leather-wrapped grip. Standard sidearm for rogues and sailors.

Balanced shortblade favored for quick strikes and parrying.

Finesse

Sturdy military blade. Popular among militia and adventurers alike.

Compact crossbow with a simple spanning mechanism. Comes with a small quiver of 20 bolts.

Loading (one attack per action regardless of multiattack rules)
Armor3

Stout buckler made of iron with leather rim for comfort. Grants a reliable boost to defense.

AC +2

Leather armor reinforced with metal studs. Good protection without sacrificing mobility.

AC +12

Overlapping metal scales sewn to leather. Heavier than leather but offers solid protection.

AC +14Disadvantage on Stealth checks
Miscellaneous5

Dried meats, hard biscuits, and preserved fruit—keeps you fed for a day on the road.

Reliable hempen rope, useful for climbing, tying off, and general adventuring tasks.

A standard wooden torch. Burns for 1 hour, shedding light and smoke.

Sheds bright light in a 20-foot radius and dim light for an additional 20 feet

A stout vial of bitter liquid that counters common poisons. Long used by rangers and explorers.

Advantage on saving throw against poison for 1 hour

A complete set of smithing tools—tongs, hammers, files, and fine-grit stones—kept in a wooden roll.

Provides proficiency benefits when repairing or crafting metal items
Potions1

A common red potion that mends wounds when drunk. Standard issue for low-level parties.

Heal 8 HP
Miscellaneous1

A finely balanced shortsword with an edge that seems especially true. Enchanted at a modest level.

Atk +1 to attack and damage rolls
Miscellaneous1

A reinforced shield bearing a faint rune along its rim. Slightly enhances the protection it grants.

AC +3+1 to AC while wielded
Miscellaneous2

On-site repairs for dents, loosening straps, and refits; Brom adjusts and custom-fits armor to wearer.

Minor repairs completed same day; major repairs require 1-3 days

Access to Brom's spare practice yard and a weighted training dummy. Brom offers brief coaching.

Brom or an apprentice may grant a single proficiency check advantage when training with a purchased weapon (DM adjudicates)
BR

Brom 'Ironhand' Merick

HumanFighter (armorsmith/merchant)Lvl 5

Shop Atmosphere

The shop is thick with the scent of hot iron and oil; anvil-sparks catch the light near the door. Brom, one hand replaced years ago with a well-crafted prosthetic iron gauntlet, greets customers with a blunt but fair manner. He tends to pound his palm on the counter when making a point and keeps a chalkboard listing 'Today's Specials' in runic-smudged script. He rarely talks about his past but will quietly offer an extra bit of metalwork to those who bring interesting trade (gems, monster parts, or curious stories). He values craftsmanship over coin—if a party helps with a local smithing task or brings a rare ore, expect a friendlier price.
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