The Crimson Reliquary

Est. 2025 Dhampir Warlock (Hexblade)

The Crimson Reliquary

Lysandra insists on a small 'blood token' — a drop of the buyer's blood on a sigil stone — before discussing items of true potency. She keeps the shop's interio...

LY

Shopkeeper

Lysandra Voss, a Dhampir Warlock (Hexblade) (Lvl 18)

Keeper's Species

Dhampir

1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc2 Misc1 Misc1 Misc1 Misc1 MiscEst. 169.5k gp

Shop Inventory

(14)
Miscellaneous1

A heavy teardrop of black-red gem set in cold iron. While worn the amulet grants its bearer unnatural vitality and a terrible command over blood and life-force.

AC +2Regain HP when you reduce a hostile creature to 0 HP (once per short rest). As an action, spend a charge to cast dominate person (save ); 3 charges, regains daily at dawn. While attuned, you gain resistance to necrotic damage and +2 to saving throws vs. being charmed and frightened.
Miscellaneous1

A long black cloak with a lining like dried blood. It drapes like shadows and seems to drink moonlight.

AC +1Grants advantage on Stealth checks in dim light or darkness. Once per long rest you may cast greater invisibility (self only). If the wearer is reduced to 0 HP while in dim light or darkness, they succeed a Con save or instead drop to 1 HP and are surrounded by a 10-foot radius of dim, chilling mist for 1 minute.
Miscellaneous1

A fine +1 longsword, its fuller stained faintly crimson. When it bites, it seems to drink.

Atk On a hit, the wielder deals the weapon's damage and regains HP equal to half the damage dealt (rounded up). Once per dawn, the wielder can use an action to siphon life: make a melee attack; on a hit the target takes an additional necrotic damage and the wielder regains HP equal to that amount. After use the sword is cold for 24 hours (no vampire healing while cold).
Miscellaneous1

A thin ring banded with tiny carved bats. It hums faintly when blood is spilled nearby.

Heal 10 HPWhile attuned, you regain HP at the start of each of your turns once per short rest for up to 10 rounds when you fall below half your hit point maximum. Once per long rest you can cast regenerate (self only).
Miscellaneous1

A vial of thick, metallic-tasting liquid. Drinking it fills the throat with warmth and sharp hunger.

Heal 70 HPRestores 70 HP when consumed (nonlinear magical healing). Additionally grants temporary hit points equal to + your Constitution modifier for 1 hour. If you are undead or dhampir, the potion instead heals .
Miscellaneous1

A dark, viscous brew that stains the lips. For a time you feel at home in shadows.

Grants darkvision out to 120 feet (if you have it, increases range by 60 feet) and allows movement through difficult terrain of shadows as if it were normal for 1 hour. Once during duration you may step into a 10-foot-radius pool of shadow (as a bonus action) and teleport to another area of dim light/darkness within 120 feet that you can see.
Miscellaneous1

A black parchment scribed in sanguine ink. The spell is a custom necromantic ritual that resembles circle of death but with a vampiric twist.

1-action cast: A 60-foot-radius centered on you deals necrotic damage (Dex save for half). You regain HP equal to half the total necrotic damage dealt to hostile creatures. Usable once.
Miscellaneous1

A perfectly carved ash stake with obsidian inlay. Designed more for ritual use than brute force.

If driven into the heart of a corporeal undead (as part of a ritual or with the creature incapacitated), it restrains the creature for hours. When used normally against vampires or certain undead, it deals an extra radiant damage.
Miscellaneous2

A palm mirror with silver runes. The glass does not show the holder's reflection if they are undead or disguised by illusion.

Functions as a silvered mirror + Detects illusions and undead trickery: once per day it reveals an illusion or shows a creature's true nature for up to 1 minute.

Small black candles that burn with a cold blue flame. They hiss when a restless spirit passes.

When lit around a tomb, they ward against lesser undead and grant advantage on checks to commune with spirits for 8 hours. If placed in a circle and lit, they create a 10-foot-radius area in which undead have disadvantage on attacks for 1 hour.
Miscellaneous1

Three small scrolls written with dark, metallic ink. Common necromancy and charm spells adapted for vampiric practitioners.

Includes: vampiric touch (3rd, cast once), lesser restoration (2nd), and suggestion (2nd) — all written for single use.
Miscellaneous1

A set of ten finely finished stakes tipped in silver, suitable for dealing with corporeal undead vulnerabilities.

Counts as silvered for bypassing damage resistances. Each stake functions as an improvised weapon but gains silvered property.
Miscellaneous1

A bound book of rituals, etiquette, and obscure blood magics written by a vampire courtier.

Contains two ritual spells usable by a character with proficiency in Arcana or Religion. Once per week you may spend 1 hour studying it to gain advantage on one Charisma (Persuasion) or Intelligence (Arcana) check related to vampiric courts or blood magic.
Miscellaneous1

A small kit appropriate for practical occultists: glass vials, a mortar and pestle, a vial of blood-dyed ink, wax, and twine.

Useful for crafting, ritual components, and calligraphy. No magical effects.
LY

Lysandra Voss

DhampirWarlock (Hexblade)Lvl 18

Shop Atmosphere

Lysandra insists on a small 'blood token' — a drop of the buyer's blood on a sigil stone — before discussing items of true potency. She keeps the shop's interior in perpetual twilight and plays a single, melancholy violin tune at odd hours. She will not sell certain items to fervent zealots of sunlight cults and keeps a ledger of favors owed etched in iron on her counter.
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