The Black Smithy - AI-generated fantasy Shop

The Black Smithy

Est. 2025 Human Cleric (Forge Domain)

The Black Smithy

The Black Smithy opens early to tend to weapons for the city watch and stays late to bind metalwork with prayers. The shop smells of hot iron, beeswax, and fran...

SI

Shopkeeper

Simeon Hale, a Human Cleric (Forge Domain) (Lvl 5)

Keeper's Species

Human

6 Weapons4 Armor5 Misc2 Potions2 Misc1 MiscEst. 459 gp

Shop Inventory

(20)
Weapons6

A sharp, balanced dagger forged and peened by the shop. Polished, signed with the smith's holy sigil.

A short, narrow-bladed sword. Sturdy and serviceable for patrol duty or a starting adventurer.

A well-forged longsword with a plain crossguard. The blade bears faint religious etchings along the fuller.

A compact, reliable light crossbow built and tested for city watchmen. Comes with a simple wooden stock.

Loading, two-handed

A short, single-handed axe for both cutting and throwing; a favourite among laborers and watchmen.

A light javelin; cheap, balanced, and easy to carry in groups. Standard issue for city patrols.

Armor4

A round iron shield with a brass boss. The front is stamped with an austere holy sigil favored by the Inquisition.

AC +2

A supple leather cuirass, oiled and stitched. Quiet enough for scouts, durable enough for patrols.

AC +11

Reinforced leather studded with small iron rivets. A common upgrade for city agents and scouts.

AC +12

A finely linked chain shirt, light enough for movement but strong against blade strikes. Often sold to mercenaries and lower-ranking inquisitors.

AC +13
Miscellaneous5

Twenty well-fletched iron-headed arrows. Standard weight for most short and long bows.

A sealed vial of blessed water. Used by clerics and inquisitors when confronting profane foulness.

On a successful hit against a fiend or undead, deals radiant damage.

A full set of smith's tools: hammers, tongs, chisels, files, and more. Comes in a lockable wooden trunk.

Proficiency with smith's tools allows metalwork and repairs.

A common whetstone. Cheap and useful for maintaining blades before selling or going on patrol.

Inquisition Brand - a ceremonial branding iron used to mark official property or condemned tools. Not commonly used on people except by warrant.

Used for lawful marking; the brand leaves a visible sear that fades partially in days and fully in weeks unless treated.
Potions2

A common potion that restores a small amount of vitality. Kept behind the counter and sold in sealed glass vials.

Heal 7 HPHeals hit points when consumed.

A medical vial brewed by the infirmary and stocked by the smithy for agents who enter suspicious houses or latrines.

When ingested, grants advantage on saving throws against poison for 1 hour.
Miscellaneous2

Silver-plating service. The smith can silver a single metal weapon or ten pieces of ammunition to bypass certain resistances.

Costs include materials and expert labor; canonical service.

Blessing of the Forge - temporary consecration service. The shop's cleric can bless a single item for a short period for a fee.

Imbued item gains +1 to attack and damage (weapon) or +1 AC (armor) until the end of the next long rest. Usable as a charged service.
Miscellaneous1

Ten crossbow bolts consecrated by the shop's cleric-smith. Favored by inquisitors when entering catacombs or crypts.

Each bolt is blessed to deliver +1 radiant damage to undead and fiends on a hit; single-use effect per bolt.
SI

Simeon Hale

HumanCleric (Forge Domain)Lvl 5

Shop Atmosphere

The Black Smithy opens early to tend to weapons for the city watch and stays late to bind metalwork with prayers. The shop smells of hot iron, beeswax, and frankincense. A carved effigy of the Inquisition's patron hangs above the forge and the owner keeps a ledger of 'favours owed' in a locked drawer. He will refuse to repair or sell anything that might be used for sacrilegious rites without written authorization from the Inquisition.
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