The Rusted Edge

Est. 2026 Human Artificer (Battle Smith)

The Rusted Edge

Loud clanging of metal, foul coffee in a dented thermos, posters of broken gears and crossed wrenches on the walls. The shopkeeper demands a scrap sample for ev...

GR

Shopkeeper

Grimble "Grind" Ruck, a Human Artificer (Battle Smith) (Lvl 12)

Keeper's Species

Human

8 Weapons1 Armor4 Misc2 PotionsEst. 72.4k gp

Shop Inventory

(15)
Weapons8

A finely tempered longsword given a punk aesthetic: hammered, scorched, and studded. Feels heavier than it looks and sings when swung.

Atk +1 to attack and damage.

A brutish battleaxe, its head is patched with welded scrap and a small iron plate nailed with a jagged logo.

Atk +2 to attack and damage.

A classic magic blade reworked with welded brass ribs and a flame-forged finish. Activates with a shouted command word.

Atk When activated, the blade sheds bright light and deals an extra fire damage on a hit while lit.

A custom maul forged from a smashed wagon wheel and rebar. Heavy, ugly, and devastating in skilled hands.

Atk On a critical hit, the target takes an extra piercing from the studs.

A chain-and-razor weapon that rips and tangles. Popular with street fighters and brawlers.

On hit, target must succeed on a Strength saving throw () or have movement reduced by 10 feet until the end of its next turn. Usable three times per day.

A jagged chakram cut from old cartwheel rims and tempered with oil and flame.

Atk When thrown, returns to the wielder's hand immediately if the wielder uses a bonus action to recall it. Once per short rest it deals an extra piercing on hit.

A heavy crossbow reinforced with scrap metal, fitted with a tension spring to punch through leathersellers' armor.

Atk +1 to attack and damage; reduces loading time slightly (treated as one-handed reload for certain checks).

Riot cops' nightmares. A longsword tuned to rattle an opponent's senses with a hidden stunner.

Atk On a successful hit once per short rest, the wielder can expel a stinging blast that forces the target to make a Constitution saving throw or be stunned until the end of its next turn.
Armor1

A battered shield with spike notes and a painted smirking skull. It feels sturdier than it looks.

AC +1 bonus to AC while wielding and +1 to saving throws.
Miscellaneous4

A drape of patched leather and cloth that wards off a little bad luck.

AC +1Grants +1 to AC and +1 to all saving throws while worn.

A cloth bag sewn into a pocket dimension. Always smells faintly of oil and ozone.

Holds up to 500 pounds, does not change weight of items beyond the bag's capacity. Volumetric limit approx. 64 cubic feet.

An enchanted brooch recovered from a ruined caravan, given a riveted, aggressive look.

Grants a bonus to saving throws and AC while worn.

A moonshot batch of fletched arrows treated with arcane lacquer.

Each round of 20 ammunition contains +1 magic to attack and damage when fired.
Potions2

A common healing potion, warm to the touch and tinted faintly red.

Heal 7 HPStandard healing potion; instant single-use.

A potent vial stamped with the smith's mark. Heals far more than the common draught.

Heal 14 HPStronger healing potion for more grievous wounds.
GR

Grimble "Grind" Ruck

HumanArtificer (Battle Smith)Lvl 12

Shop Atmosphere

Loud clanging of metal, foul coffee in a dented thermos, posters of broken gears and crossed wrenches on the walls. The shopkeeper demands a scrap sample for every trade and will haggle with insults. He offers free sharpening if you buy ammo, and sometimes lets favored regulars try a weapon on the house for a night of bar fights.
Visual sheet

Turn The Rusted Edge into a sheet

A high-res, share-ready sheet you can post or print.