Patchwork & Relics — Scavenged Sundries

Est. 2025 half-elf Artificer

Patchwork & Relics — Scavenged Sundries

The shop is a cramped caravan interior stuffed with hanging bits, a leaning stack of crates, and a ceiling net of dangling odds and ends. Mirra moves like she k...

MI

Shopkeeper

Mirra 'Patch' Kest, a half-elf Artificer (Lvl 6)

Keeper's Species

half-elf

10 Misc3 Weapons2 Armor1 PotionsEst. 3.9k gp

Shop Inventory

(16)
Miscellaneous10

A dented glass bottle resealed with resin. Tastes faintly of iron and dust but will quench thirst.

May contain a single sip of purifying steam; if filtered by a spell or careful filtration becomes potable without side effects.

A battered lantern that still produces a faint, steady glow. Perfect for long dusty tunnels.

Provides dim light in a 15-foot radius; flickers in storms of arc-sand.

A small brass contraption that whirs and clicks. One reliable trick remaining.

Once per day it grants advantage on one Sleight of Hand or Thieves' Tools check (user chooses which).

Mixed shafts and fletchings. About half are serviceable.

Each arrow has a 50% chance (DM roll) to deal normal damage; otherwise it breaks or does 1 less damage.

A brittle scroll containing a faded defensive spell. Casting is risky; the ink flakes.

Contains a single cast of Shield of Faith (as the spell). Scroll has a 20% chance to fizzle when read ( Arcana to stabilize).

A triangular scrap of cloth embroidered with a faded sigil. Useful to rally or intimidate.

When displayed, grants advantage on one Intimidation or Performance check in the wasteland setting (once per day).

A palm-sized device that identifies and extracts small bits of arc-tech from wreckage. Needs repair but mostly functional.

Grants +2 to Investigation checks related to identifying arcane or technological components. Once per day can salvage one low-grade charge (DM decides exact effect).

A sealed tin of preserved protein. Not gourmet, but provides 1 day's rations if combined with other food.

Consuming grants no special bonuses; may impose mild disadvantage on Charisma checks for 1 hour due to smell.

A torn portion of a larger map indicating routes through a nearby irradiated valley and a circled ruin.

Gives advantage on Navigation checks to traverse the Red Ridge area once; may lead to hidden caches.

A roll of tools for small repairs: tiny hammers, pliers, needles, and cogs.

Provides a bonus to checks when repairing or jury-rigging mundane gear.
Weapons3

Edge cleaned and re-hardened; not pretty but hits true. Balance is off from repairs.

On a critical hit, user must succeed CON save or suffer persistent rust damage (minor roleplay effect; can be scrubbed out).

A jury-rigged throwable device — more blinding and abrasive than explosively lethal.

On hit or impact, target must succeed CON save or be blinded for 1 round and take ongoing abrasive damage (non-magical).

A slender dagger with a faint hum and a cracked crystal embedded in the pommel. It was expensive in its day.

Atk On a hit, once per short rest the wielder can cause the dagger to shed static that deals an extra lightning damage. If used more than 3 times without cooling, roll INT save or the dagger temporarily disables (no magic) until repaired.
Armor2

Pieces of chain and plate sewn into a rough shirt. Provides decent coverage but is noisy and heavy.

AC +13Squeaks loudly once per hour until oiled.

A cloak made from layered scavenged fabrics and oiled hides. Keeps sand from settling in layers.

AC +11Grants advantage on saves against environmental exhaustion and reduces chances of being tracked in sand by 50%.
Potions1

A sticky bottle with an amber liquid. Heals as a standard potion of healing if drunk.

Heal 2 HPRestores HP when consumed (standard potion of healing effect).
MI

Mirra 'Patch' Kest

half-elfArtificerLvl 6

Shop Atmosphere

The shop is a cramped caravan interior stuffed with hanging bits, a leaning stack of crates, and a ceiling net of dangling odds and ends. Mirra moves like she knows every nook; she'll offer to haggle, accept barter (maps, components, or fuel), and insists on tasting strange foods before she trusts them. A parrot-like mechanical bird called 'Grit' perches on a beam and mimics customers — sometimes revealing private comments Mirra 'forgot' to ask about. Occasional small sparks and the smell of burned oil are normal; the back bench is where she experiments and will swap a small favor for a repair or information.
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