Sylvarin's Sylvan Sundries

Est. 2025 High Elf Druid

Sylvarin's Sylvan Sundries

The shop smells of wet earth and ozone. Wind chimes of thin crystal ring softly when a bellows of air passes. The shopkeeper hums old elemental lullabies while ...

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Shopkeeper

Sylvarin Thaloren, a High Elf Druid (Lvl 8)

Keeper's Species

High Elf

13 Misc4 Potions1 Weapons1 ArmorEst. 3.3k gp

Shop Inventory

(19)
Miscellaneous13

A stout 50-foot length of hempen rope, trusted by rangers and scouts.

Silk rope favored by elven climbers; lighter and less likely to snag on branches.

A comfortable bedroll made of layered cloth and waterproofed bark fiber.

Preserved food suited for travel through wild groves or harsh coasts.

A tinderbox for lighting campfires and small braziers.

Torches burn for roughly one hour and light a 20-foot radius.

A waterskin wrapped in woven elven reed for temperature control.

A compact kit of salves and bandages favored by traveling medics.

Can stabilize a dying creature and restore a small amount of HP when used with a Medicine check.

A charcoal-green cloak threaded with threads of silver that seem to ripple like wind over water.

While hooded, grants advantage on Dexterity (Stealth) checks. Observers have disadvantage on Perception checks to spot the wearer.

A thin folio of vellum annotated with feather motifs. Useful for sudden descents.

Contains the single casting of the Feather Fall spell.

Sparkwater: an elven alchemical mixture that aids campfires and can light combustible material without smoke.

When poured on tinder or kindling, creates a sootless flame that burns for 10 minutes and sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If thrown like an alchemical vial (requires a ranged attack), on impact it sprays a cone of warm sparks that deals fire damage to flammable debris, igniting it on a failed Dexterity save.

An elven archer's quiver lined with a faintly humming rune. Subtle, practical enchantment for skirmishers.

Once per dawn the quiver rearranges itself, making the first arrow drawn granted a +1 to attack on that shot only.

Elemental Warmstone: a palm-sized relic that hums faintly of summer and winter at once.

Once per long rest, holder may press the stone to grant them and up to five willing creatures within 5 feet resistance to cold for 1 minute, or resistance to fire for 1 minute. Choice made when the stone is used.
Potions4

A small crystal phial of rosy liquid. The staple restoration for minor wounds.

Heal 7 HPHeals hit points when consumed.

A darker red potion with a warm glow. Restores more substantial injuries.

Heal 14 HPHeals hit points when consumed.

An antidote crafted from marsh herbs and elven purifying techniques.

Grants advantage on saving throws against poison for 1 hour.

A corked vial that tastes faintly of pine and ozone.

Gives climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.
Weapons1

An elven longbow carved from midnight yew; its limbs shimmer faintly with elemental wind runes.

Magical +1 to attack and damage rolls.
Armor1

Leafweave studded leather favored by elven scouts; it blends with forest and stone.

AC +12Grants wearer bonus to Stealth checks in natural terrain when not wearing heavy armor.
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Sylvarin Thaloren

High ElfDruidLvl 8

Shop Atmosphere

The shop smells of wet earth and ozone. Wind chimes of thin crystal ring softly when a bellows of air passes. The shopkeeper hums old elemental lullabies while measuring rope and polishing glass vials. Haggling is done via small, courteous riddles; a correct answer will earn a 5% discount, while an incorrect one leaves the price unchanged.
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