the good sulfur

Est. 2026 Elf Artificer (Alchemist)

the good sulfur

Sheri hums old forest tunes while weighing ingredients and insists that the perfect potion needs a 'sigh of moonlight'—she'll always tip her hat to druids and h...

SH

Shopkeeper

Sheri Adverna, a Elf Artificer (Alchemist) (Lvl 5)

Keeper's Species

Elf

10 Misc3 Potions2 WeaponsEst. 497 gp

Shop Inventory

(15)
Miscellaneous10

A leather roll of bandages, salves, splints, and small tools. Ten uses before it must be restocked.

Allows stabilizing a creature and restoring 1 HP when used to stabilize.

A clear, bitter liquid in a small vial. Used to guard against venom and toxins.

A battered wooden case filled with glass vials, bunsen-like burners, and labeled reagents.

Used to craft potions, salves, and common alchemical items; required for many recipes.

A small leather-wrapped bottle of lamp oil, useful for lanterns or burning traps.

A small cloth sachet of powdered sulfur and charred herbs. Toss to make a choking, yellow-tinged smoke.

Heavily obscures area; creatures inside have disadvantage on Wisdom (Perception) checks that rely on sight.

A tub of sticky black paste that adheres to boots and weapon hafts. Used by trappers and pursuers.

A heavy glass bottle that sloshes with a thick, earthen slurry. Best used to slow pursuers or protect flanks.

A squat vial filled with a pale, bioluminescent liquid distilled from glowgourds and sulfur moss.

Mild sulfur scent masks natural scents for up to 30 minutes, granting advantage on checks to hide scent from beasts (DM adjudicates).

A wrapped bundle of labelled little bags and powder pouches, sold to apprentices and curious travelers.

A clean, corked glass bottle suitable for storing liquids and potions.

Potions3

A small red vial of restorative liquid. The standard common healing potion.

Heal 7 HP

A deeper crimson potion in a corked flask. Stronger than the common healing potion.

Heal 14 HP

A warm amber salve in a flat tin that soaks into skin and smells faintly of cedar and sulfur.

Heal 5 HPAlso soothes minor burns and reduces a creature's advantage on subsequent fire-sourced Damage over time effects for 1 round.
Weapons2

A squat glass flask of sticky incendiary fluid. Breaks on impact and clings to whatever it hits.

Sticky, ignites on exposure to air; ongoing fire damage until extinguished.

A narrow vial of biting green liquid that eats at creature flesh and common materials.

SH

Sheri Adverna

ElfArtificer (Alchemist)Lvl 5

Shop Atmosphere

Sheri hums old forest tunes while weighing ingredients and insists that the perfect potion needs a 'sigh of moonlight'—she'll always tip her hat to druids and haggle in smells, not numbers. The shop smells faintly of brimstone and rain on loam; a well-fed barn cat that naps in the windowsill is named 'Brim' and occasionally bats test-tubes off shelves when bored.
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