The Emberwatch Forge

Est. 2026 Human Artificer

The Emberwatch Forge

Owner keeps a ledger of every non-military customer and requires a pledged mark for orders over 50 gp. The anvil has a dent shaped like a crescent; customers le...

RA

Shopkeeper

Ral Dorn, a Human Artificer (Lvl 6)

Keeper's Species

Human

5 Weapons4 Armor1 Potions7 MiscEst. 1.3k gp

Shop Inventory

(17)
Weapons5

A well-balanced military-grade longsword, edge kept keen. Standard issue to many border guards.

Short, razor-pointed sword favored by scouts and reserve soldiers for quick strikes.

Battleaxe forged from bloom iron, balanced for both chopping and thrusting.

Hammer favored by the border watch; flat faces peen-riveted for endurance.

Borderwarden's Spike: a spear reforged with ash-iron and minor warding. Made for frontier officers, occasionally sold to civilians at a premium.

Atk Etched iron runes glow faintly when within 60 feet of a military fortification, granting a +1 to Intimidation checks against creatures aware of the fort's presence once per short rest.
Armor4

Studded leather reinforced with small iron studs. Lightweight and designed for stealthy patrols.

AC +12

Standard-issue chain mail used by veteran guards. Heavier but very reliable against blade and spear.

AC +16

Stout round shield, rim reinforced. Common with border infantry.

AC +2

Ash-Bound Shield: a soldier's shield bound with embersteel bands and soot-black leather. Infused with a small ward that cools burning embers.

AC +3Once per long rest the wielder can activate the shield to gain resistance to fire damage for 1 minute.
Potions1

A small glass vial of red liquid that glimmers when shaken. Standard potion of healing.

Heal 7 HP
Miscellaneous7

Simple iron-headed arrows. Sold in military bundles.

Ten 1-pound iron spikes, sharpened and tempered for field use.

A full smith's tool set, maintained by a master smith. Essential for armorers and repair work.

Emberforged Tongs: favored by journeyman smiths of the border for their grip and heat tolerance.

Grants advantage on Intelligence (Investigation) checks to appraise metal quality and on Strength checks to hold hot metal while forging when used with smith's tools.

Temper Salve: a dark, oily compound that bonds to plate and chain, hardening the surface for a short time.

When applied (takes 10 minutes) grants +1 to the armor's effective AC for 1 hour. Consumed on use.

Hook of the Trenches: an upgraded grappling hook used to rapid-deploy at defensive palisades and walls.

When used to secure a climb, grants advantage on checks to hold for one minute once per short rest.

Wardscrivener Rivets: rare rivets sold to artificers and tacticians for fastening warded plates.

When used as part of a makeshift ward (ritual by a caster), they reduce the DC of the ritual by 2. Otherwise function as standard rivets.
RA

Ral Dorn

HumanArtificerLvl 6

Shop Atmosphere

Owner keeps a ledger of every non-military customer and requires a pledged mark for orders over 50 gp. The anvil has a dent shaped like a crescent; customers leave a coin to 'feed the iron' before commissions. The smith speaks bluntly, inspects patrons for hidden weapons, and will not repair items taken from the town watch.
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