Ironnote & Sons Forge

Est. 2025 Human Artificer

Ironnote & Sons Forge

The forge is a hive of activity: three apprentices chant measured hammer blows in an odd rhythm, one apprentice practices coin engraving in the corner (poorly),...

BR

Shopkeeper

Brenna Ironnote, a Human Artificer (Lvl 7)

Keeper's Species

Human

7 Weapons9 Misc5 Armor2 Misc1 MiscEst. 3.1k gp

Shop Inventory

(24)
Weapons7

A well-balanced short sword, good for quick strikes and sidearms. Commonly carried by city watch and apprentices learning bladecraft.

Sturdy commercial-grade steel; keeps an edge well.

A versatile military-grade longsword. Balanced for both cutting and thrusting.

Well-tempered blade; not magical.

A stout warhammer with a reinforced haft and peened head, favored against armored foes.

Balanced for one-handed use; can be paired with a shield.

A single-handed battleaxe with a sharp, replaceable bit. Rugged and easy to maintain.

Replaceable cutting edge; spare bits sold separately.

A composite shortbow, reliable for scouts and city guards posted on rooftops.

Treated for slight draw smoothing to improve cadence.

A common-market light crossbow. Simple mechanism and easy to maintain in the field.

Comes with a basic spanning key and one bolt.

Simple, practical throwing axe crafted by an apprentice. Functional and inexpensive.

Imperfect balance may impose -1 penalty to ranged attack if user insists on long-range usage.
Miscellaneous9

Twenty standard-headed wooden arrows with iron tips.

Twenty bolts suited to light and heavy crossbows alike; iron-shod tips.

Essential hammers, tongs, punches, and files. Required for forging and minor weapon/armor repairs.

Profession tool; grants proficiency assistance when used.

Climbing and fastening kit: a small hammer and six pitons.

Use of a workstation, heat, and basic tools for independent smithing. Apprentice oversight optional.

Apprentice supervision provides guidance but not magical work.

Edge sharpening, brace and haft check, minor metalwork to return a weapon to fighting condition.

Restores weapon to baseline performance; does not repair major damage.

Repair of dents, re-riveting, and re-padding for worn armor.

Restores armor to functional condition; not for shattered or magically damaged gear.

A vial of powdered quicksilver, starlight salt, and boiled iron filings used to shave days off a smithing enchantment ritual. Single use.

Reduces craft time by about one third if used at start of work and combined with a cooperating spellcaster.

Deposit to open a commission order for custom work. Secures slot in the forge queue and covers apprentice preliminary work.

Armor5

Soft leather armor reinforced at vital points. Lightweight and favored by scouts and messengers.

AC +11Quiet when moving; good for stealth in urban environments.

Leather armor reinforced with metal studs for extra protection while retaining mobility.

AC +12Good balance of protection and stealth.

A flexible shirt of interlocking rings worn over padding; common among city soldiers.

AC +13Relatively light for the protection it offers.

Overlapping metal plates riveted to a leather backing. Provides solid protection but can hamper stealth.

AC +14Effective in street brawls and guard duty.

A sturdy wooden shield bound in iron, emblazoned with a plain boss.

AC +2Grants +2 to AC when equipped (per D&D 5e rules).
Miscellaneous2

Skilled enchantment and metallurgical augmentation that permanently grants a bonus to attack and damage (D&D 5e magic item effect). Requires a suitable base weapon and rare reagents.

Atk +1 to attack and damage; shop arranges for the spellcraft component (dispel-resistant runework and a minor arcane ritual). Requires 14 days of work and a signed contract.

Magical fortification of armor to grant +1 to AC (acts as a +1 armor in D&D 5e). Requires specialized runework and rare metals.

AC +1Armor gains +1 to AC. Takes 21 days and precise smithing; owner must leave armor at the forge for the duration.
Miscellaneous1

Non-magical upgrade to a weapon or armor improving balance, trimming weight, and extending lifespan.

Not magical, but grants advantage on checks to maintain or tune the item and can reduce breakage chances.
BR

Brenna Ironnote

HumanArtificerLvl 7

Shop Atmosphere

The forge is a hive of activity: three apprentices chant measured hammer blows in an odd rhythm, one apprentice practices coin engraving in the corner (poorly), and a small bell by the door rings twice when someone orders a +1 commission. Brenna keeps a ledger bound in blackened iron at the counter and will often stop mid-conversation to hum an old dwarven tune while testing temper of a blade.
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