The Brass Zephyr General & Forge

Est. 2025 Gnome Artificer

The Brass Zephyr General & Forge

The shop is housed on the lower aft deck of a patched brass airship. The floor constantly hums with small pistons and whirs; smelling of oil and burnt aether is...

NE

Shopkeeper

Neris Cogwright, a Gnome Artificer (Lvl 5)

Keeper's Species

Gnome

1 Potions19 Misc4 Weapons2 ArmorEst. 1.3k gp

Shop Inventory

(26)
Potions1

A small glass vial of red liquid. Common restorative used to patch wounds in the field.

Heal 7 HPHeals hit points when consumed (common potion).
Miscellaneous19

A leather roll with bandages, salves, and splints for emergency care.

A compact box of gears, files, and mini tools used to build and repair small machines.

Grants tools proficiency benefit to repair and craft clockwork when used.

A sturdy pack for carrying gear, pockets and straps included.

A simple bedroll for sleeping on the deck or in a cramped cabin.

A reliable length of rope for climbing, mooring, or rigging.

A heavy metal bar useful for prying open crates or forcing doors.

A simple wooden torch wrapped with pitch.

A glass vial of lamp oil, used to fuel lanterns or set small fires.

A thousand small iron balls used to foul corridors and trip pursuers.

Scatter to create a slippery area; see DM adjudication for effects.

Sharp metal caltrops for slowing foes or securing an area.

Used to hinder movement; refer to DM for exact effects.

A brass hooded lantern that shields light and focuses it forward.

Dried and salted rations suitable for long flights and dusty stops.

A simple waterskin; seals well for airship voyages.

A brass canister stamped with a refinery sigil. Used to fuel small engines and servos.

Powers compatible clockwork and aether devices for up to 8 hours; highly flammable.

A tiny clockwork servant—gears, a small steam canister, and a pair of manipulator arms. Sold as 'servo assistants.'

AC +12Performs simple tasks, fetches items, holds tools; requires aether canister every 24 hours of operation.

A compact small warforged styled in polished brass and rivets. Marketed as a labor frame for light duty aboard airships.

AC +13Can perform maintenance tasks, haul gear, and make one simple attack if commanded; non-sapient by sale terms.

A compact, spring-loaded grappling hook that fires a light anchor and reels itself in on command.

Grants advantage on one Athletics or Acrobatics check to make a rapid climb or rescue when used.

A pouch of spare mechanical parts for on-the-fly repairs.

When combined with tinker's tools, grants +2 to a single repair or crafting check.

A compact arc-solder for joining metal plates and sealing delicate gearwork.

Required for precision repairs of clockwork and small constructs.
Weapons4

A short, balanced blade favored by couriers and deckhands.

A compact crossbow suitable for close-quarters firing aboard a cramped vessel.

A small, easily concealed blade or tool used both for work and self-defense.

A crude hand-fired pistol using a clockwork ignition; common on merchant decks where guns are permitted.

Prototype firearm; DM discretion for misfire and ranged firearm rules.
Armor2

Flexible leather studded with small metal plates. Good mobility and moderate protection.

AC +12

Overlapping metal scales sewn to a leather harness. Protects well but is noisy.

AC +14
NE

Neris Cogwright

GnomeArtificerLvl 5

Shop Atmosphere

The shop is housed on the lower aft deck of a patched brass airship. The floor constantly hums with small pistons and whirs; smelling of oil and burnt aether is unavoidable. Prices shift by route: if the zephyr is docked at a wealthy skyport Neris will shave 10 percent off mechanical work if you bring a clockwork to trade. She insists you remove boots before stepping onto her main workbench and addresses customers by the parts they carry. Her pocket-servos whistle in triplets when she laughs.
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