Glinna's Hearth & Hocus

Est. 2025 Lightfoot Halfling Artificer (Alchemist)

Glinna's Hearth & Hocus

Glinna gives every customer a warm scone with purchases over 100 gp and a dab of Alchemist's Spice on the house. She arranges items by 'comfort' and 'curiosity'...

GL

Shopkeeper

Glinna Tealeaf, a Lightfoot Halfling Artificer (Alchemist) (Lvl 10)

Keeper's Species

Lightfoot Halfling

4 Potions3 Misc2 Misc5 Misc1 Armor1 Misc2 Weapons2 MiscEst. 34.7k gp

Shop Inventory

(20)
Potions4

A small crystal vial of rosy liquid. Heals minor wounds when drunk.

Heal 7 HPHeals (average 7).

A brass-stoppered phial of deep red cordial, brewed for serious injuries.

Heal 14 HPHeals (average 14).

A heavy glass bottle sealed with wax. Potent restorative brew.

Heal 30 HPHeals (average 30).

A bottle of shimmering, almost living liquid. Reserved for dire need.

Heal 45 HPHeals (average 45).
Miscellaneous3

A singed parchment in a ginger-scented envelope. Fires a standard fireball when read.

Single-use scroll. If the reader cannot cast the spell, a spellcasting ability check is required.

A crisp scroll that crackles faintly. Can bring a creature back to life if used fast.

Single-use; casts revivify. Timely use (within 1 minute) required.

A feather-soft parchment sealed with a tiny wing motif. Grants the power of flight for a short while.

Single-use; casts Fly. Requires ability to use scrolls or spellcasting check if not a caster.
Miscellaneous2

A slim walnut wand dotted with tiny mother-of-pearl inlays. Fires arcane darts.

7 charges total; regains charges at dawn. If you expend the wand's last charge, roll a d20 — on a 1 the wand crumbles.

A short iron-tipped wand etched with runes. Slightly warm to the touch.

Atk Grants +1 to spell attack rolls. Bypasses half cover for spells you cast.
Miscellaneous5

A small, well-worn satchel embroidered with a pastry motif. Much larger on the inside.

Holds up to 500 lb., capacity 64 cu ft. Items placed inside are in a separate extradimensional space.

A smooth river-worn pebble that faintly hums when held during a gamble or trial.

Grants +1 to ability checks and saving throws while carried.

Soft green boots with padded soles. They muffle footsteps almost effortlessly.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

A lusterless pearl about the size of a berry in a tiny spun-silver cage.

Once per day, allows the user to regain one expended spell slot of up to 3rd level.

A flour-stamped drawstring bag embroidered with tiny pies. Produces wholesome baked goods.

Once per day produces up to 2 loaves and 6 servings of warm rations (counts as rations). The bread stays fresh for 48 hours.
Armor1

A moss-green cloak with tiny stitched cloverleaf patterns. Comforting and well-made.

AC +1Grants +1 to AC and +1 to saving throws while worn.
Miscellaneous1

A plain silver band threaded with a hairline of green enamel. Feels reassuring.

AC +1Grants +1 to AC and +1 to saving throws while worn.
Weapons2

A hand-stitched leather sling with a carved walnut bead. Made in a halfling pattern.

Atk Counts as a magic weapon for overcoming resistances. Slightly improves aim for non-proficient users.

A balanced short sword, perfectly sized for smaller hands. The pommel shaped like a rolling pie.

Atk Magic +1 weapon. Crafted for comfort in small grips.
Miscellaneous2

A palm-sized warmed stone with a carved smiling hobbit face. Emits a faint homely aroma.

Heal 2 HPAt will: prestidigitation-like small comforts (warmth, scent, steam). Once per short rest: conjures warm snacks that restore HP each when eaten (simple magical comfort food).

A tin of ground spices and powders. Used both for flavor and small alchemical boosts.

When sprinkled on food, grants the eater advantage on one Constitution saving throw or +1 to one skill check relating to food for 1 hour (single use, recharges after a long rest).
GL

Glinna Tealeaf

Lightfoot HalflingArtificer (Alchemist)Lvl 10

Shop Atmosphere

Glinna gives every customer a warm scone with purchases over 100 gp and a dab of Alchemist's Spice on the house. She arranges items by 'comfort' and 'curiosity' rather than power, insists customers remove muddy boots at the door, and hums an original halfling tune while bargaining. She'll trade a recipe or a cup of tea for information or odd trinkets, and sometimes rearranges stock overnight to make the more adventurous items appear 'on a whim.'
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