Venth's Rare & Refined Tomes

Est. 2026 Human Wizard

Venth's Rare & Refined Tomes

Master Alaric insists that customers remove outer gloves before handling any vellum and will quietly rearrange books returned to the wrong shelf while humming a...

AL

Shopkeeper

Alaric Venth, a Human Wizard (Lvl 7)

Keeper's Species

Human

2 Potions13 Misc1 Weapons1 ArmorEst. 8.3k gp

Shop Inventory

(17)
Potions2

A clear vial of red liquid. Heals hit points when drunk.

Heal 10 HP

A heavier, deeper-red potion. Heals hit points when consumed.

Heal 50 HP
Miscellaneous13

A neatly rolled parchment sealed with wax; contains a single cantrip.

Single-use spell scroll; cantrip-level spell.

High-quality parchment sealed in crimson wax. Contains a third-level spell suitable for an adventurer of mid levels.

Single-use 3rd-level spell scroll.

A plain-looking leather sack stamped with the shop's seal. Its interior is surprisingly capacious.

Extra-dimensional storage; items placed inside do not appear on mundane divination checks while inside.

A leather-bound blank spellbook suitable for copying spells. Contains 100 blank vellum pages and a small lock.

A glass inkpot of soot-based ink and a swan-feather quill. Favored by scholars for spell transcription.

High-grade parchment for copying spells or drafting treaties. Smooth and long-lasting.

For the preservation and restoration of rare bindings and marginalia.

An elegant volume on the founding of the region's noble houses. Often used as a reference by diplomats.

Provides a bonus to History checks when consulted for an hour once per day (requires study).

A must-have guide for anyone entertaining or negotiating in elite circles.

When read in a quiet environment for 10 minutes, grants advantage on one Persuasion check related to noble etiquette (usable once per day).

An elegant bookmark that aids scholars in finding previously read passages.

Once per day while placed in a book, it lets the reader quickly recall one short passage as if they had just read it (no roll).

Hand-drawn maps and notes compiled by a cartographic circle; a favorite among traveling nobles.

Grants advantage on Survival checks to navigate within the mapped region once per day when consulted for 10 minutes.

A heavy volume on arcane theory, written in an elegant, readable style. Suitable as a supplement for student wizards.

Once per week, a reader who studies the tome for an hour can gain temporary advantage on one Arcana check or may learn one cantrip (DM discretion). The tome cannot be used to scribe spells directly into a spellbook by copying rules alone; it is a learning aid rather than a spellbook of copied spells.

A weekly pass granting use of the upper-level reading parlor, staffed with an attendant and small tea service.

Subscribers gain one hour per day of undisturbed study in the shop's private library; shop staff will fetch any in-stock volume for the subscriber during that hour.
Weapons1

A master-forged longsword with a faint rune along the blade. Grants +1 to attack and damage rolls.

Atk
Armor1

A velvet-lined cloak with a stitched silver sigil. Subtle aura of protection.

AC +1Grants +1 to AC and +1 to saving throws while worn.
AL

Alaric Venth

HumanWizardLvl 7

Shop Atmosphere

Master Alaric insists that customers remove outer gloves before handling any vellum and will quietly rearrange books returned to the wrong shelf while humming an old noble lullaby.
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