Elarian Curiosities and Arcana

Est. 2026 High Elf Wizard

Elarian Curiosities and Arcana

The shop smells faintly of rain on hot stone. Varus keeps a glass globe in the shop window that shows a slow-motion aurora; he will barter useful information in...

VA

Shopkeeper

Varus Elarian, a High Elf Wizard (Lvl 20)

Keeper's Species

High Elf

1 Misc2 Weapons3 Armor4 Potions1 Misc1 Misc10 Misc2 MiscEst. 16190.1k gp

Shop Inventory

(24)
Miscellaneous1

A black, rune-etched staff that thrums with trapped magic. It functions as a potent spellcasting focus and contains multiple destructive and defensive abilities.

Grants powerful spellcasting options, can be spent to cast sunburst, globe of invulnerability, or turn into +2 quarterstaff; requires attunement by a spellcaster.
Weapons2

A finely balanced blade whose edge flashes like a star. Legends say it can lop the heads from kings.

Atk On a critical hit with a natural 20 against a creature that has a head, the weapon severs the head; otherwise functions as a +3 weapon.

A blade with runes that flicker when it tastes metal or mechanism.

Atk Extra damage vs constructs; requires attunement by a melee-capable character.
Armor3

A flowing robe stitched from starlight and moon-silk. It marks its wearer as a master of arcane lore.

AC +2The robe provides strong protection, bonus to spellcasting presence, and resistance to many magical effects.

A cloak woven from midnight-thread that seems to drink light.

Full invisibility while hood is up; strong against detection magic but not absolute versus true seeing.

A silver bracer etched with sigils that glow when struck by magic.

AC +1Limited spellcatcher: usable against single-target spells of up to 7th level; balanced with one use per long rest.
Potions4

A crystal phial of shimmering red liquid. The warmth of life pours from it when uncorked.

Heal 45 HPHeals for hit points (average 45).

A deep-red potion in a squat bottle. Savored by battle-hardened adventurers.

Heal 28 HPHeals for hit points (average 28).

A bright red potion that mends wounds with a warm flush.

Heal 14 HPHeals for hit points (average 14).

Common crimson potion sold in small phials. Useful in a pinch.

Heal 7 HPHeals for hit points (average 7).
Miscellaneous1

A blackened yew wand inlaid with red glass. It hums faintly with trapped flame.

Wand that casts fireball; charges used to cast 3rd-level fireballs and higher if multiple charges spent.
Miscellaneous1

A ring carved with miniature runes and a hollow face that seems to hold a sliver of night.

Allows the wearer to cast spells stored within without using spell slots.
Miscellaneous10

A broad leather belt ornamented with a carved thundercloud and a small, trapped lightning heart.

Grants extraordinary physical might representative of a storm giant.

A small crystalline stone that orbits its owner and sharpens the mind.

Atk Ioun Stone of Insight variant; grants a bonus to one mental stat or grants a small increase to proficiency in a chosen skill. Each stone varies.

A slim, leather-bound manual whose pages rearrange to teach precise movement and reflexes.

Very rare or legendary depending on DM; requires long study to gain benefit and is nontransferable once read.

A worn tome of parables and meditations. Reading it shifts the reader's perspective permanently.

Very rare; takes weeks of study to apply; treasured by sages and clerics.

A brass compass whose needle spins to places of need rather than magnetic north.

One short teleport once per day combined with faint divination for direction.

A small argent sigil that pins to a cloak or robe and pulses with stored power.

Short-burst amplifier for spellcasters in critical moments.

A half-mask of woven mithral filigree and quiet glass, warm to the touch.

Investigation and roleplay utility item with limited mechanical benefit.

A quill of fine craftsmanship that writes with a trail of silver ink.

Useful for high-level casters who scribe many spells; nonmagical but enchanted for speed.

A brass lantern filled with a slow-moving silver mist.

Limited ethereal-seeing utility; useful against incorporeal threats.

A small rack of freshly-scribed and older scrolls, some with high-level incantations that glow faintly.

Spell scrolls for one-use casting of the spell written on them.
Miscellaneous2

A delicate circlet wrought of moon-silver and embroidered with protective sigils.

While worn, grants +1 to AC and saving throws and advantages in resisting spells targeted at the wearer.

A palm-sized glass orb that brightens and hums when danger approaches.

Minor burst of focus usable once per short rest; designed for balance among high-level parties.
VA

Varus Elarian

High ElfWizardLvl 20

Shop Atmosphere

The shop smells faintly of rain on hot stone. Varus keeps a glass globe in the shop window that shows a slow-motion aurora; he will barter useful information in exchange for rare inks or celestial stones. He refuses to sell items that can unmake planar gates and asks patrons to sign a ledger guaranteeing responsible use.
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