Miral's Menagerie of Marvels

Est. 2025 High Elf Wizard (School of Conjuration)

Miral's Menagerie of Marvels

The shop smells faintly of ozone and old paper. Shelves climb three stories high; little conjured motes of light act as librarians, floating to files on command...

VA

Shopkeeper

Valendris Miral, a High Elf Wizard (School of Conjuration) (Lvl 6)

Keeper's Species

High Elf

2 Potions13 Misc1 Misc1 Armor1 WeaponsEst. 8.3k gp

Shop Inventory

(18)
Potions2

A small glass phial filled with a shimmering red liquid. Heals minor wounds.

Heal 2 HPHeals hit points when consumed (standard Potion of Healing effect).

A heavier bottle of deep crimson; better for serious injuries.

Heal 4 HPHeals hit points when consumed.
Miscellaneous13

A parchment inscribed with the words of a single 1st-level evocation spell.

Allows a spellcaster to cast Magic Missile without expending a slot; non-spellcasters who try must make an Intelligence (Arcana) check (+spell level).

A protective incantation on fine vellum; crackles faintly when handled.

Cast Shield once from the scroll; same rules as other spell scrolls.

A palm-sized crystal orb set in silver filigree. Serves as a spellcasting focus.

Works as an arcane focus for spellcasters; minor magnification of verbal components (cosmetic).

Heavy leather-bound book with vellum pages and a clasp. Designed for preserving learned spells.

Provides 100 pages suitable for copying spells; acid-resistant and warded against ink stains.

A leather tube lined with basic wards to protect scrolls from moisture and mundane wear.

Provides advantage on checks to preserve or recover damaged scrolls in non-magical peril.

A fragile glass flask of sticky, volatile liquid. For emergencies.

Ranged thrown weapon (20/60). On hit deals immediate fire and continues burning for fire at the start of target's turns until extinguished (per DMG/SCAG baseline).

A silver ring with a wedged midnight gem. A lesser variant of the classic ring — it does not hide alignment but dulls intrusive thoughts.

Grants advantage on saving throws against being charmed and advantage on checks to resist mind-reading spells once per long rest. (A lesser, personalized effect compared to true Ring of Mind Shielding.)

A vial of black-blue ink that draws a single temporary sigil when used with a spellbook or scroll.

Can be used to scribe one spell scroll or consecrate one page; that writing gains a +2 on saving throws to resist being destroyed by mundane conditions for 30 days.

A zip-full of fine, gray dust that tastes faintly of old parchment. Useful for removing moisture and minor water issues.

Pouring a pinch on up to 5 cubic feet of water reduces it (temporarily) similar to a single low-level utility effect — drains small puddles and can open modest lockable crates dried shut by swelling. (Utility item; DM discretion.)

A delicate feather wrapped in glass — when used correctly the token transforms into a swan that can serve as transport or scout for short durations.

Activates to become a swan usable for a short travel or scout. Single use; returns to feather form when task complete (per DM adjudication).

A stitched leather pouch full of common spell components for low-level casting.

Contains common material components (non-consumables) used for spellcasting. Useful if a caster lacks a focus.

A small glass vial of archival ink, often used for spellbooks and scrolls.

None mechanically; required for scribing and mundane paperwork.

High-quality treated parchment sheet used for scrolls and careful recording.

None; necessary for spell scroll creation and formal documents.
Miscellaneous1

A polished yew wand with a crystal tip. Spends charges to fire force darts.

Expend 1 charge to cast Magic Missile (1st-level version) as an action. Can expend higher charges for higher-level casting (DM discretion). Regains charges daily at dawn.
Armor1

A light cloak enchanted to billow dramatically on command. Mostly for flair, though fine tailoring hides subtle wards.

Once per short rest can be commanded to billow impressively (cosmetic effect). Contains faint minor protective weave granting +1 to saving throws vs. being charmed once per dawn (flavorful; not mechanically stacking with other protections unless DM allows).
Weapons1

A slim rapier with a runed fuller and a faintly glowing edge. A reliable magical blade.

Atk Grants +1 to attack and damage rolls. Simple, no extra charges or effects.
VA

Valendris Miral

High ElfWizard (School of Conjuration)Lvl 6

Shop Atmosphere

The shop smells faintly of ozone and old paper. Shelves climb three stories high; little conjured motes of light act as librarians, floating to files on command. Valendris hums an absent-minded cadence that subtly changes the pitch of ambient magic — customers often find the price of a single mundane trinket reduced if they leave deciding to buy while he is distracted arranging a new shipment.
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