The Celestial Circuit

Est. 2025 Half-elf Artificer

The Celestial Circuit

The Celestial Circuit smells faintly of ozone and roasted coffee. Vera catalogues items via a holo-crate that reorders stock when she hums a specific tune — hum...

VE

Shopkeeper

Vera Kest, a Half-elf Artificer (Lvl 6)

Keeper's Species

Half-elf

2 Potions1 Misc2 Weapons8 Misc1 Armor2 MiscEst. 12.8k gp

Shop Inventory

(16)
Potions2

A shimmering vial containing a viscous liquid that tastes faintly of starlight. Heals minor wounds.

Heal 8 HPHeals hit points when consumed (standard potion of healing).

A crystalline ampoule that glows like a distant nova. Potent restorative brew.

Heal 20 HPHeals hit points when consumed (potion of greater healing).
Miscellaneous1

A black-and-silver rod inlaid with a single star opal. Channels energy into precise, unstoppable bolts.

7 charges. Spend 1 charge to cast Magic Missile (1st level); higher-level uses use more charges. Regains charges at dawn. If reduced to 0 charges, roll a d20; on a 1 it crumbles.
Weapons2

A polearm with a translucent shaft and a blade of condensed light that hums in a vacuum.

Atk Once per short rest, the wielder can attempt to 'phase' the blade through non-magical armor, ignoring 5 points of the target's damage resistance or AC bonus for one attack.

Small throwing blades made from chipped starlight; never rust and hum faintly when thrown.

On a critical hit, target takes an extra radiant damage. Magical vs. constructs and fiends.
Miscellaneous8

A palm-sized sphere that when smashed emits a bubble of warped gravity.

3-foot-radius burst. Targets in the area must make a Strength saving throw or be restrained for 1 round; on a successful save they are pushed 5 feet away instead. Useful for battlefield control.

A compact satchel studded with tiny motes that seem to contain slow-motion meteors. Vast interior space relative to its exterior.

Holds 500 lbs, doesn't change weight of items within. Items placed inside are cushioned with static starlight.

A compact chart that rearranges to show common planar/astral routes, safe zones, and drifting hazards.

Provides advantage on Intelligence (Navigation/Survival/Piloting) checks related to astral/planar travel once per day for up to 10 minutes.

A handheld lantern containing a tiny captured star; emits cool white light in a 30-foot radius and dim light for another 30 feet.

Lights last for 24 hours on a single filling; the light does not reveal hidden constructs or illusions when the user wishes (switchable).

A tiny metallic node that, when attached to the ear, translates a single language for 1 hour.

Allows comprehension and basic speech in one language; cannot decipher magical scripts.

A compact device engraved with runes that stabilizes a small patch of space, preventing drift and warding against planar tethers.

When deployed, establishes a 10-foot radius zone where teleportation and planar travel is inhibited (save to bypass). Lasts 8 hours or until dispelled.

A bottle of deep blue ink flecked with luminous particles and a feathered quill that writes in fine, unreadable loops unless decoded.

Words written glow faintly for 24 hours. Once per week, a page can store a single message that can be triggered by a command word.

Common reagents, crystal vials, star-sand, coils of wire, small arcane fuses, and calibration lenses.

N/A
Armor1

A flowing cloak patterned like a moving nebula; its edges shimmer and shift when observed.

AC +1While wearing the cloak (requires attunement), you gain a bonus to AC and can use a reaction once per long rest to become lightly insubstantial, granting resistance to non-magical bludgeoning/piercing/slashing damage for 1 round.
Miscellaneous2

A slender helm fitted with a glass visor that stores and replays distant sounds and signals.

Three times per day the wearer can cast Detect Thoughts (as the spell) for up to 1 minute, limited to surface thoughts unless a longer concentration is used.

A plain metal ring that absorbs small magics, looking unremarkable until tested against a spell.

Once per long rest, the wearer can cast Counterspell at their spellcasting level (if any) or create a 3rd-level counter effect if not a caster ().
VE

Vera Kest

Half-elfArtificerLvl 6

Shop Atmosphere

The Celestial Circuit smells faintly of ozone and roasted coffee. Vera catalogues items via a holo-crate that reorders stock when she hums a specific tune — humming also calibrates prices slightly (customers who hum are rumored to get a 5% discount if Vera likes their song). The shop's skylight shows a miniature, slowly rotating starfield that sometimes rearranges to reflect customers' moods.
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