The Wandering Lantern

Est. 2026 Half-elf Artificer

The Wandering Lantern

The shop smells faintly of cedar and cinnamon and is lit by bluish lanterns that never flicker. The proprietor hums an old wandering tune while sorting wares. S...

MI

Shopkeeper

Mira Thistlecloak, a Half-elf Artificer (Lvl 3)

Keeper's Species

Half-elf

18 Misc3 Weapons2 Armor1 PotionsEst. 252 gp

Shop Inventory

(24)
Miscellaneous18

A well-made bedroll for a sleeping adventurer. Keeps you reasonably warm and dry.

A standard adventurer's backpack for carrying gear.

Travel rations sufficient for one person for a day.

A waterskin for carrying fresh water on the road.

Common hemp rope, versatile and reliable.

Fine silk rope favored by scouts and thieves.

A bundle of ten torches for exploring dark places.

Used to light torches, lamps, and campfires.

A hooded lantern that casts a controlled light and can be extinguished without wind.

A supply of bolts compatible with most light crossbows.

A healer's kit used to tend wounds and keep companions alive long enough for proper care.

Stabilizes a dying creature without a Wisdom (Medicine) check. 10 uses.

A pouch stocked with bits of wood, chalk, small crystals and other components.

A reliable tool for forcing open stuck or sealed objects.

Useful for climbing rough walls or securing ropes to high ledges.

A small glowstone that sheds a steady magical light when activated.

Emits bright light in a 10-foot radius and dim light for an additional 10 feet for up to 8 hours. Recharge: regains use at dawn.

A curious novelty favored by performers and tricksters.

When uncorked, creates a floating wisp that sheds light and can create a distracting flicker once to grant advantage on one Sleight of Hand or Deception check. Lasts 1 minute. Single use.

A traveler's charm that helps steady the hand and steady the mind on the road.

Once per long rest, grants the wearer the effect of the Guidance cantrip on one ability check (add ).

A practical map of the nearby region and common trails.

Weapons3

A small, versatile blade suitable for close work and self-defense.

A short blade favored by scouts and travelers.

A ranged weapon with good power for a single-handed crossbow.

Armor2

Simple leather armor offering basic protection while allowing freedom of movement.

AC +11

A wooden shield reinforced with iron. Raises survival chances in melee.

AC +2
Potions1

A small vial of pale liquid that knits flesh and soothes pain.

Heal 7 HPWhen consumed, restores hit points.
MI

Mira Thistlecloak

Half-elfArtificerLvl 3

Shop Atmosphere

The shop smells faintly of cedar and cinnamon and is lit by bluish lanterns that never flicker. The proprietor hums an old wandering tune while sorting wares. She will let customers test nonmagical items but insists on accepting barters of interesting trinkets or a short story in trade for a small discount. A carved wooden raven above the door murmurs one short, cryptic phrase on cold mornings.
Visual sheet

Turn The Wandering Lantern into a sheet

A high-res, share-ready sheet you can post or print.