The Gossamer Anvil

Est. 2025 Eladrin Artificer (Armorer)

The Gossamer Anvil

The shop occupies a lean, ivy-wreathed shed between two market stalls, but inside the ceiling opens like a glass petal to a patch of sky that changes color with...

TH

Shopkeeper

Thalindra Brambleforge, a Eladrin Artificer (Armorer) (Lvl 13)

Keeper's Species

Eladrin

5 Weapons2 Misc9 Misc4 Armor2 PotionsEst. 103.8k gp

Shop Inventory

(22)
Weapons5

A well-balanced, mundane longsword hammered and tempered at the anvil. Reliable and true.

None — mundane blade, holds an edge well.

A finely-forged longsword of feysteel with leaf-like filigree running along the blade. Hums faintly under moonlight.

Atk Once per day, the wielder can cast faerie fire (). The blade sheds dim green light while the spell lasts.

A heavy hammer with a head of quicksilver-forged metal. The haft is wrapped in woven willow bark.

Atk On a hit, the wielder can choose to reduce the target's speed by 10 feet until the end of their next turn (once per short rest).

A sleek one-handed sword that seems to twirl in the light. When invoked it attunes to its wielder's cadence.

Atk As an action, the attuned wielder can toss the blade into the air and command it to fight independently for up to 1 minute; it attacks on its own each round. Usable once per long rest.

A fletch of twenty arrows tempered with wind and fey-silk. Fly truer than ordinary arrows.

Atk Arrows are +1. They hum faintly; when loosed in a forest or grove, they leave behind a brief glittering trail.
Miscellaneous2

A complete smith's tool roll — hammers, tongs, punches, files. Maintained and enchanted to resist heat.

Small fey-warding charm woven on the handle reduces chance of accidental burns (fluff; no mechanical bonus).

A pair of tongs whose jaws glow faintly green when holding enchanted metal.

Grants advantage on Intelligence (Arcana) checks related to identifying metal properties during crafting.
Miscellaneous9

A set of four iron horseshoes, hammered to fit most mounts.

A small, oiled whetstone. Keeps blades sharp between professional sharpening sessions.

Soft leather boots lined with moss. Movements are hushed and light.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

A delicate ring inlaid with tiny leaf runes. Can hold spells for later release.

Stores up to 5 levels of spells. Spells put into the ring are cast using the original caster's save DC and spellcasting ability.

A pound of bright, lightweight metal that takes and keeps enchantments with unusual fidelity. Favored by fey smiths.

When used as part of crafting a magic weapon or armor, grants a +10% chance the item gains an extra minor effect (GM discretion).

A fist-sized coal that never burns out. It can heat a working space to forge temperatures without smoke and hums with otherworldly embers.

Acts as a magical portable forge: any smithing checks made using the ember gain advantage. Once per day can be used to imbue a mundane weapon with a temporary +1 enchantment for 24 hours.

A small portable anvil carved from pink granite; every strike on it emits a barely audible whisper that inspires the smith.

Provides a bonus on a single smith's tool check per day when used (story/plot use; craft speed improvement).

A mixed bag of iron nails, rivets, straps, and small fittings for armor or wagon repair.

Field repairs and modest refurbishment to bring a battered item back to usable condition.

Armor4

Studded leather that shimmers like moss and leaves. Allows the wearer to project a different appearance of clothing and colors.

AC +12While attuned, wearer can use a bonus action to change the armor's outward appearance (glamer effect).

A silvery cloak woven with threads of moonmetal. It seems to drink shadow and spill silver light.

AC +1Grants bonus to AC and saving throws while worn (functions as Cloak of Protection). Once per long rest, wearer can cast pass without trace (self only).

A round shield hammered from a silver-blue alloy. Mandalas of ivy decorate its face.

AC +2Provides a bonus to AC while wielded. Once per day, as a reaction, the bearer can impose disadvantage on one melee attack against them.

Half-plate woven with a subtle lattice of luminous threads. Comfortable and deceptively light.

AC +15This functions as half-plate but grants a bonus to AC. The wearer can wear it without suffering the normal disadvantage on Stealth checks if the environment is heavily wooded or natural.
Potions2

A small vial of rosy liquid. Heals wounds when drunk.

Heal 7 HP

A potion that glows like warm amber. Heals more serious wounds.

Heal 14 HP
TH

Thalindra Brambleforge

EladrinArtificer (Armorer)Lvl 13

Shop Atmosphere

The shop occupies a lean, ivy-wreathed shed between two market stalls, but inside the ceiling opens like a glass petal to a patch of sky that changes color with the owner's mood. Thalindra hums or speaks in a soft lilt; occasionally a small, translucent sprite (the smith's unpaid apprentice) will rearrange items on the counter and melt wax into rune impressions as payment. Prices subtly shimmer under moonlight — some items are cheaper if purchased while the moon is waxing; haggling often resembles trading fey stories rather than numbers. Customers are occasionally given a single 'fey favor'—a tiny luck token—which might cause a small, harmless coincidence later (GM discretion). The anvil sometimes whispers tips to those who sleep nearby; those who take its advice may find a small mysterious rune burned into whatever they craft.
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