Thornwell General & Provisions

Est. 2025 Human Rogue (ret.) / Merchant

Thornwell General & Provisions

Marta always offers patrons a cup of weak tea and will haggle if you offer a useful trade (maps, curios, or rare ingredients). She keeps a ledger of 'favors owe...

MA

Shopkeeper

Marta Thornwell, a Human Rogue (ret.) / Merchant (Lvl 6)

Keeper's Species

Human

14 Misc3 Weapons2 Armor2 PotionsEst. 439 gp

Shop Inventory

(21)
Miscellaneous14

A well-made leather pack with reinforced straps and multiple compartments; good for adventuring.

Dried meats, hardtack, dried fruit and salt—enough to feed one person for seven days.

Stitched goatskin that has been treated to keep water fresh longer and resist mildew.

Improves shelf-life of stored water by days (flavor/quality preserved).

Bandages, salves and splints for stabilizing wounds and treating minor injuries.

Allows stabilization without a roll and grants +2 to Medicine checks when used.

A leather-wrapped pouch with a few handfuls of common smokepowder used for signaling or distracting.

When thrown and ignited produces thick smoke covering a 10-foot radius for rounds.

A sturdy brass lantern with an adjustable hood and enough oil for 12 hours of light.

Hood reduces light to a 10-foot cone when hooded to avoid blinding allies.

A compact set of picks, tension tools and reamers in a waxed pouch; well-crafted.

Grants +2 to thief/lockpicking checks when used by someone trained.

Pitons, hemp rope (50 ft), grappling hook and a small harness; useful for scaling walls or cliffs.

Provides advantage on checks to set anchor points and modest rescue operations.

A sealed glass vial containing a sticky, volatile substance. Breaks on impact to ignite.

Highly flammable; can set flammable objects ablaze.

A folded parchment map showing major roads, caravan routes and known inns within the county.

Useful for navigation; marked with one 'hidden trail' note that may be inaccurate.

A thick woolen blanket treated to resist sparks and smoldering—handy around campfires.

AC +1Grants +1 to checks resisting fire-based environmental effects (smoke/sparks).

A polished brass mirror for signaling over distance or for small personal grooming.

Can be used to send simple signals by day; gives +2 to Survival/Signaling attempts.

A compact steel trap used to catch medium game or to secure a perimeter.

Can restrain a creature of Small or Medium size on a successful trigger; requires check to disarm.

A quick pack of preserved meat, nuts, and dried fruit—one day's sustenance.

Weapons3

Common utility blade, balanced for throwing or close work.

Thrown (range 20/60).

A reliably made shortsword with a leather-wrapped hilt favored by scouts.

Balanced for finesse use; sheathed with a reinforced scabbard.

A compact crossbow with a small stock. Comes with three steel bolts.

Reload: 1 action. Quiet when fired compared to larger crossbows.
Armor2

Treated leather with hidden studs for extra protection without sacrificing mobility.

AC +11Comfortable for ranged or stealthy characters; muffled movement.

A heavy wool cloak with a subtle lining that repels drizzle and grime. Favored by caravans.

AC +1Grants +1 to Stealth checks in rainy or foggy conditions and sheds light moisture.
Potions2

A small vial of rosy liquid that heals minor wounds when imbibed.

Heal 8 HP

A bitter draught that helps the body fight off common venoms.

Gives advantage on the next saving throw against poison or grants half effect on failed save (GM discretion).
MA

Marta Thornwell

HumanRogue (ret.) / MerchantLvl 6

Shop Atmosphere

Marta always offers patrons a cup of weak tea and will haggle if you offer a useful trade (maps, curios, or rare ingredients). She keeps a ledger of 'favors owed' down a back shelf—ask nicely and she might accept a task in lieu of coin. She hums an old caravan song when counting change.
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