The Gilded Lantern

Est. 2025 Human Wizard

The Gilded Lantern

The Gilded Lantern sits in a narrow lane off the market square, shelves lit by perpetually glowing lanterns and a bell that tilts its head like a curious cat wh...

EL

Shopkeeper

Elara Voss, a Human Wizard (Lvl 6)

Keeper's Species

Human

2 Potions11 Misc2 Weapons2 ArmorEst. 7.1k gp

Shop Inventory

(17)
Potions2

A small clear vial of red liquid. Basic healing for mid-adventure scrapes and gashes.

Heal 7 HPRestores hit points when consumed (Potion of Healing, common).

A heavier crystal phial of rosy liquid, stronger than the common potion. Good for clutch moments.

Heal 14 HPRestores hit points when consumed (Greater Healing).
Miscellaneous11

A rolled parchment sealed with wax. Read to cast Cure Wounds once. The usual rules for spell scrolls apply.

Scroll contains Cure Wounds (1st-level).

A faded but sturdy sack that seems lighter than it should be. Standard extradimensional storage.

Bag of Holding (uncommon)

A plain silver ring with a faintly luminescent seam. Useful protective trinket.

Ring of Protection (rare normally; not usually sold to low-level parties, included here as an expensive curiosity)

A candle that gives a steady warm light forever. Practical and not particularly rare.

Everlasting light for 8 ft radius; functions like a continual torch but does not burn down.

A glass eye that blinks and winks when you press a hidden seam. Locals buy them as odd gifts.

Pointless magical trinket

Ale tastes better with the right head. Bartenders and revelers adore this mug.

Cosmetic convenience only

A carnival-style coin. Often used to prank superstitious travelers.

Novelty item; no mechanical use in official rulings.

Practically useless to most adventurers, but beloved by pedantic scribes.

Writes minor editorial changes; no mechanical bonus to skill checks.

Useful for secret knocks or alerting one companion without alerting others.

Silent Bell. Vibrates for wearer on command.

A thin copper ring stamped with a tiny anvil. Humble but handy for travelwear repair.

Ring of Mending (common, limited utility)

A small compass that quivers when small metal items are nearby. Results are intentionally imprecise.

Compass of Lost Keys (unreliable divination)
Weapons2

A well-balanced +1 longsword etched with faint runes. Useful for a frontline fighter who needs a reliable edge.

Atk

An ivory wand inlaid with threadlike veins of blue. Useful for reliable force damage at low-to-mid levels.

Wand of Magic Missiles (uncommon)
Armor2

A dark green cloak with a silver clasp. The wearer feels steadier when danger approaches.

AC +1Cloak of Protection (uncommon)

Soft-leather boots that fit snugly and muffled your step.

Boots of Elvenkind (uncommon)
EL

Elara Voss

HumanWizardLvl 6

Shop Atmosphere

The Gilded Lantern sits in a narrow lane off the market square, shelves lit by perpetually glowing lanterns and a bell that tilts its head like a curious cat whenever a customer bargains. The owner, Elara Voss, is a human wizard of level 6 who runs the shop with a businesslike grin and a hopeless fondness for oddities. She keeps an old ledger of customers and insists you try before you buy anything that 'might taste like regret.' Pricing and availability in this shop follow the common 5e guidance for magic-item costs: Xanathar's 'Buying a Magic Item' rules give base asking prices by rarity and instruct DMs to halve prices for consumables such as potions and scrolls. citeturn1search3 The Tavern economy typically treats a standard Potion of Healing as roughly 50 gp, with scaled prices for greater potions and higher rarities following DM guidance. citeturn0search3turn0search2
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