Miri's Sundries & Arcana
Est. 2025 • Half-elf Wizard (Arcane Traditions: Lore)
Miri's Sundries & Arcana
Miri loves to test useful items on customers for a small fee (usually 1 sp) and will enthuse for five minutes about alternate uses. The shop smells of citrus oi...
Shopkeeper
Miri Fenlock, a Half-elf Wizard (Arcane Traditions: Lore) (Lvl 6)
Keeper's Species
Half-elf
Shop Inventory
(25)A well-made leather pack with extra straps and small internal pouches; treated to resist light moisture.
Plain but neat clothes suitable for travel or blending in with a town's populace.
Standard wooden torches, burn about 1 hour each.
Dried meats, hard bread, cheese and preserved fruits, sealed and shelf-stable.
Includes pitons, boot tips, harness, line, and chalk; useful for ascending cliffs or ruins.
Chalk imbued to hold simple arcane sigils; marks last for up to 24 hours or until erased.
A small backpack designed to store and summon items from its compartments (apprentice-grade, slightly less reliable).
A brass ring that keeps the wearer's hands and feet comfortably warm.
A leather pouch organized with common spell components and small reagents for low-level casting.
A small pouch that, when opened, produces a jet of dense smoke covering a 10-foot radius for 1 minute.
A candle that casts a steady light like a torch but never melts.
A small carved feather that transforms into a swan mount capable of flight for a short duration.
A compact set of picks, a tension wrench, and small tools for delicate work.
A tiny glass bead that can produce a small, silent illusion (simple image) once per long rest.
A small vial of red liquid; restores vitality when swallowed or applied.
Neutralizes common poisons, granting advantage on saving throw vs poison for 1 hour.
A pale blue vial that soothes ailments, curing one condition or removing disease/poison.
A parchment with the Detect Magic spell scribed on it; single-use when read aloud.
Casts Feather Fall on up to five falling creatures. Handy in caves or towers.
When read, creates a brief magical shield that grants +5 to AC until the start of your next turn.
A slim ebony wand allowing the wielder to cast Dancing Lights using charges.
A short glass rod with starry inclusions that can unleash magical force at a target.
A fashionable cloak that billows dramatically at the wearer's command.
Quality studded leather offering flexible protection for stealthy adventurers.
A well-balanced arrow whose tip glows faintly; +1 to attack and damage when shot.
Miri Fenlock
Shop Atmosphere
“Miri loves to test useful items on customers for a small fee (usually 1 sp) and will enthuse for five minutes about alternate uses. The shop smells of citrus oil and ink; a tired tabby (named Glyph) naps on piles of cloth by the counter. Miri will accept barter in exotic herbs, spell components, or interesting trinkets — and she secretly keeps a ledger of favored customers, offering them small discounts and the occasional 'first look' at curios.”
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