Blackrim's Vault of Wyrmglass

Est. 2025 Duergar Artificer (Alchemist/Smith focus)

Blackrim's Vault of Wyrmglass

Vharzruk counts coin by weight and prefers coin stacked in neat towers. He refuses to sell certain items (notably anything that would help surface wizards contr...

MA

Shopkeeper

Master Vharzruk Blackrim, a Duergar Artificer (Alchemist/Smith focus) (Lvl 8)

Keeper's Species

Duergar

2 Potions4 Misc1 Weapons1 Misc6 Misc2 Misc1 Misc1 MiscEst. 11.5k gp

Shop Inventory

(18)
Potions2

A vial of viscous, ruby fluid swirled with faint silver motes. Heats slightly in the hand.

Heal 4 HPHeals hit points when consumed (standard D&D 5e greater healing).

A thick black draught that tastes of metal and earth. Grants clear sight in the dark.

Grants darkvision out to 60 feet for 8 hours. If used by a creature with darkvision, extends range by 30 feet instead.
Miscellaneous4

A thin, translucent shard of wurmglass set in a brass frame. When peered through, it clarifies faint traces of magic.

Once per short rest, grants advantage on a single Arcana or Investigation check to detect magical residue or identify a magic item’s visible aura.

A dull iron ring etched with sigils that resist intrusions of thought.

Grants advantage on saves vs being charmed and advantage on saving throws to resist psychic damage once per long rest.

A heavy length of charcoal fabric, embroidered with minute geomantic sigils. When draped, muffles murmur and warded spells.

AC +2Once per long rest, can negate the effects of one area spell that targets sound or forces concentration (e.g., shatter, thunderwave, or a single casting requiring concentration within 20 ft) by absorbing it—GM adjudicates applicability. Also grants +2 to Stealth checks while fully draped in darkness.

A tiny carved tooth of some cavern beast on a short leather thong. The stone around it seems faintly to hum.

Once per short rest, allows the wearer to cast Speak with Stones (as a 1st-level casting) to get basic information about the immediate stone/masonry (recent disturbance, trapped pockets, tunnels).
Weapons1

A short, heavy dagger hammered from pale iron and rimed with tiny runes that shimmer dull gray. Well balanced for throwing or close work.

Atk Counts as a magic weapon for overcoming resistances; while attuned by a creature of darkvision, grants +1 to checks made to hide in darkness.
Miscellaneous1

A heavy, ash-dark cloak lined with faintly warm silk. Keeps the wearer comfortable in cold and damp cavern air.

AC +1Provides resistance to cold damage once per long rest for up to 1 minute and grants +1 to Stealth checks made while in dim light or darkness.
Miscellaneous6

A palm-sized iron sphere filled with phosphorescent fungus and a dust of glowstone. When cracked, it emits a steady pale blue light.

Emits bright light in a 10-ft radius and dim light for an additional 10 ft for 2 hours. Fungus stench masks scent-based tracking for 1 hour ( Survival to ignore).

Sharp, translucent shards of underdark glass used in scribing runes and focusing spells.

When used as a spellcasting focus, provides +1 to one spell attack roll (once) for spells dealing force or necrotic damage.

A sealed clay vial filled with a sticky orange compound that bursts into flame when shattered.

On hit (thrown, ranged), deals fire; creatures within 5 ft must make a Dex save or take fire. Single use.

Dense, iron-salty cakes of preserved fungus and tuber. Filling and long-lasting.

Eating one grants no mechanical benefit other than survival; eating two grants advantage on saves vs mild exhaustion from cold/damp for 8 hours.

Small sticks of muted pigments used to mark safe routes, resource veins, or hazards in low light.

Marks last 30 days unless actively scrubbed; some colors carry cultural meaning among duergar clans.

A rugged iron lantern filled with faintly glowing fungus slurry; provides steady light.

Emits bright light in a 30-ft radius and dim light for additional 30 ft for 12 hours. Resistant to dampness; functions at normal depth temperatures.
Miscellaneous2

A tightly rolled scroll stained faintly with soot. Inscribed in a cramped, blocky script.

Single-use scroll casting darkness (as the 2nd-level spell). Requires successful spellcasting ability check ( + spell level) if user is not a spellcaster.

A scroll sealed in soot-dusted wax. Vharzruk warns: resizing rock is often trouble in the Underdark.

Single-use scroll; cast as the spell. Requires a spellcasting ability check if user is not a spellcaster.
Miscellaneous1

Low, iron-toed boots with flexible soles of hammered wurmglass. Designed to grip slick mushroom and stone.

Grants advantage on Saving Throws and checks to avoid slipping on wet or mirrored stone and allows walking on muddy or claylike surfaces without penalty. Once per long rest, can cast Spider Climb on self (concentration, up to 10 minutes).
Miscellaneous1

A bitter, chalky liquid that washes toxins from the blood and eases nausea.

Grants advantage on saving throws against poison for 1 hour.
MA

Master Vharzruk Blackrim

DuergarArtificer (Alchemist/Smith focus)Lvl 8

Shop Atmosphere

Vharzruk counts coin by weight and prefers coin stacked in neat towers. He refuses to sell certain items (notably anything that would help surface wizards control or subjugate duergar slaves) and will ask a pointed question about the buyer’s reasons. He offers barter: creature parts, rare fungi, or mined wyrmglass cuttings reduce prices. He hums an old duergar work-chant whenever a transaction passes 100 gp, and discounts by 10% for repeat customers from the same clan or for those who bring a written recommendation from a recognized duergar foreman.
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